1 write to SendSockets
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpOutputChannel.cs (1)
49
this.
SendSockets
= sendSockets;
15 references to SendSockets
System.ServiceModel.Channels (15)
System\ServiceModel\Channels\ClientUdpOutputChannel.cs (3)
48
socketList = this.
SendSockets
;
52
Fx.Assert(this.
SendSockets
.Length == 1, "Unicast Send socket list on client should always be 1 item long");
53
socketList = this.
SendSockets
;
System\ServiceModel\Channels\ServerUdpOutputChannel.cs (8)
39
for (int i = 0; i < this.
SendSockets
.Length; i++)
41
if (family == this.
SendSockets
[i].AddressFamily)
43
result = this.
SendSockets
[i];
74
for (int i = 0; i < this.
SendSockets
.Length; i++)
76
if (interfaceIndex == this.
SendSockets
[i].InterfaceIndex)
78
result = this.
SendSockets
[i];
256
if (this.
SendSockets
.Length > 1)
266
socket = this.
SendSockets
[0];
System\ServiceModel\Channels\UdpOutputChannel.cs (4)
331
for (int i = 0; i < this.
SendSockets
.Length; i++)
333
this.
SendSockets
[i].Open();
505
for (int i = 0; i < this.
SendSockets
.Length; i++)
507
this.
SendSockets
[i].Close();