1 write to SendSockets
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpOutputChannel.cs (1)
49this.SendSockets = sendSockets;
15 references to SendSockets
System.ServiceModel.Channels (15)
System\ServiceModel\Channels\ClientUdpOutputChannel.cs (3)
48socketList = this.SendSockets; 52Fx.Assert(this.SendSockets.Length == 1, "Unicast Send socket list on client should always be 1 item long"); 53socketList = this.SendSockets;
System\ServiceModel\Channels\ServerUdpOutputChannel.cs (8)
39for (int i = 0; i < this.SendSockets.Length; i++) 41if (family == this.SendSockets[i].AddressFamily) 43result = this.SendSockets[i]; 74for (int i = 0; i < this.SendSockets.Length; i++) 76if (interfaceIndex == this.SendSockets[i].InterfaceIndex) 78result = this.SendSockets[i]; 256if (this.SendSockets.Length > 1) 266socket = this.SendSockets[0];
System\ServiceModel\Channels\UdpOutputChannel.cs (4)
331for (int i = 0; i < this.SendSockets.Length; i++) 333this.SendSockets[i].Open(); 505for (int i = 0; i < this.SendSockets.Length; i++) 507this.SendSockets[i].Close();