1 write to ReceiveBuffer
System.ServiceModel.Channels (1)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (1)
375
this.
ReceiveBuffer
= receiveBuffer;
2 references to ReceiveBuffer
System.ServiceModel.Channels (2)
System\ServiceModel\Channels\UdpSocketReceiveManager.cs (2)
355
Fx.Assert(messageBytes.Array == state.
ReceiveBuffer
, "Array returned by Socket.EndReceiveFrom must match the array passed in through the UdpSocketReceiveState");
362
this.receiveBufferPool.Return(state.
ReceiveBuffer
);