1 write to locals
System.Runtime.Serialization (1)
System\Runtime\Serialization\BitFlagsGenerator.cs (1)
24locals = new LocalBuilder[localCount];
9 references to locals
System.Runtime.Serialization (9)
System\Runtime\Serialization\BitFlagsGenerator.cs (9)
25for (int i = 0; i < locals.Length; i++) 27locals[i] = ilg.DeclareLocal(typeof(byte), localName + i, (byte) 0); 52return locals[i]; 57return locals.Length; 62LocalBuilder local = locals[GetByteIndex(bitIndex)]; 74ilg.NewArray(typeof(byte), locals.Length); 76for (int i = 0; i < locals.Length; i++) 78ilg.StoreArrayElement(localArray, i, locals[i]); 85LocalBuilder local = locals[GetByteIndex(bitIndex)];