1 write to locals
System.Runtime.Serialization (1)
System\Runtime\Serialization\BitFlagsGenerator.cs (1)
24
locals
= new LocalBuilder[localCount];
9 references to locals
System.Runtime.Serialization (9)
System\Runtime\Serialization\BitFlagsGenerator.cs (9)
25
for (int i = 0; i <
locals
.Length; i++)
27
locals
[i] = ilg.DeclareLocal(typeof(byte), localName + i, (byte) 0);
52
return
locals
[i];
57
return
locals
.Length;
62
LocalBuilder local =
locals
[GetByteIndex(bitIndex)];
74
ilg.NewArray(typeof(byte),
locals
.Length);
76
for (int i = 0; i <
locals
.Length; i++)
78
ilg.StoreArrayElement(localArray, i,
locals
[i]);
85
LocalBuilder local =
locals
[GetByteIndex(bitIndex)];