13 references to Normalize
System.Numerics (13)
System\Numerics\Matrix4x4.cs (12)
212Vector3 xaxis = Vector3.Normalize(Vector3.Cross(cameraUpVector, zaxis)); 289xaxis = Vector3.Normalize(Vector3.Cross(rotateAxis, zaxis)); 290zaxis = Vector3.Normalize(Vector3.Cross(xaxis, rotateAxis)); 294xaxis = Vector3.Normalize(Vector3.Cross(rotateAxis, faceDir)); 295zaxis = Vector3.Normalize(Vector3.Cross(xaxis, yaxis)); 1052Vector3 zaxis = Vector3.Normalize(cameraPosition - cameraTarget); 1053Vector3 xaxis = Vector3.Normalize(Vector3.Cross(cameraUpVector, zaxis)); 1087Vector3 zaxis = Vector3.Normalize(-forward); 1088Vector3 xaxis = Vector3.Normalize(Vector3.Cross(up, zaxis)); 1591*pVectorBasis[a] = Vector3.Normalize(*pVectorBasis[a]); 1644*pVectorBasis[b] = Vector3.Normalize(*pVectorBasis[b]); 1651*pVectorBasis[c] = Vector3.Normalize(*pVectorBasis[c]);
System\Numerics\Plane.cs (1)
75Vector3 normal = Vector3.Normalize(n);