13 references to Cross
System.Numerics (13)
System\Numerics\Matrix4x4.cs (12)
212Vector3 xaxis = Vector3.Normalize(Vector3.Cross(cameraUpVector, zaxis)); 214Vector3 yaxis = Vector3.Cross(zaxis, xaxis); 289xaxis = Vector3.Normalize(Vector3.Cross(rotateAxis, zaxis)); 290zaxis = Vector3.Normalize(Vector3.Cross(xaxis, rotateAxis)); 294xaxis = Vector3.Normalize(Vector3.Cross(rotateAxis, faceDir)); 295zaxis = Vector3.Normalize(Vector3.Cross(xaxis, yaxis)); 1053Vector3 xaxis = Vector3.Normalize(Vector3.Cross(cameraUpVector, zaxis)); 1054Vector3 yaxis = Vector3.Cross(zaxis, xaxis); 1088Vector3 xaxis = Vector3.Normalize(Vector3.Cross(up, zaxis)); 1089Vector3 yaxis = Vector3.Cross(zaxis, xaxis); 1641*pVectorBasis[b] = Vector3.Cross(*pVectorBasis[a], *(pCanonicalBasis + cc)); 1648*pVectorBasis[c] = Vector3.Cross(*pVectorBasis[a], *pVectorBasis[b]);
System\Numerics\Plane.cs (1)
74Vector3 n = Vector3.Cross(a, b);