43 writes to M32
System.Numerics (43)
System\Numerics\Matrix4x4.cs (43)
150
this.
M32
= m32;
175
M32
= 0f;
227
result.
M32
= zaxis.Y;
309
result.
M32
= zaxis.Y;
339
result.
M32
= 0.0f;
371
result.
M32
= 0.0f;
403
result.
M32
= 0.0f;
439
result.
M32
= 0.0f;
468
result.
M32
= 0.0f;
502
result.
M32
= 0.0f;
531
result.
M32
= 0.0f;
565
result.
M32
= 0.0f;
601
result.
M32
= -s;
641
result.
M32
= -s;
677
result.
M32
= 0.0f;
717
result.
M32
= 0.0f;
753
result.
M32
= 0.0f;
793
result.
M32
= 0.0f;
853
result.
M32
= yz - ca * yz - sa * x;
897
result.M31 = result.
M32
= 0.0f;
935
result.M31 = result.
M32
= 0.0f;
974
result.
M32
= (top + bottom) / (top - bottom);
1003
result.M31 = result.
M32
= result.M34 = 0.0f;
1033
result.M31 = result.
M32
= result.M34 = 0.0f;
1067
result.
M32
= yaxis.Z;
1102
result.
M32
= zaxis.Y;
1142
result.
M32
= 2.0f * (yz - wx);
1192
result.
M32
= c * lightDirection.Y;
1238
result.
M32
= fb * c;
1438
result.
M32
= -(a * jp_ln - b * ip_lm + d * in_jm) * invDet;
1736
result.
M32
= value.M31 * q12 + value.M32 * q22 + value.M33 * q32;
1767
result.
M32
= matrix.M23;
1803
result.
M32
= matrix1.M32 + (matrix2.M32 - matrix1.M32) * amount;
1834
result.
M32
= -value.M32;
1864
result.
M32
= value1.M32 + value2.M32;
1894
result.
M32
= value1.M32 - value2.M32;
1929
result.
M32
= value1.M31 * value2.M12 + value1.M32 * value2.M22 + value1.M33 * value2.M32 + value1.M34 * value2.M42;
1961
result.
M32
= value1.M32 * value2;
1990
m.
M32
= -value.M32;
2020
m.
M32
= value1.M32 + value2.M32;
2050
m.
M32
= value1.M32 - value2.M32;
2085
m.
M32
= value1.M31 * value2.M12 + value1.M32 * value2.M22 + value1.M33 * value2.M32 + value1.M34 * value2.M42;
2117
m.
M32
= value1.M32 * value2;
56 references to M32
System.Numerics (56)
System\Numerics\Matrix4x4.cs (47)
109
M31 == 0f &&
M32
== 0f && M34 == 0f &&
1285
float i = M31, j =
M32
, k = M33, l = M34;
1403
float i = matrix.M31, j = matrix.
M32
, k = matrix.M33, l = matrix.M34;
1527
*(pVectorBasis[2]) = new Vector3(matrix.M31, matrix.
M32
, matrix.M33);
1735
result.M31 = value.M31 * q11 + value.
M32
* q21 + value.M33 * q31;
1736
result.M32 = value.M31 * q12 + value.
M32
* q22 + value.M33 * q32;
1737
result.M33 = value.M31 * q13 + value.
M32
* q23 + value.M33 * q33;
1764
result.M23 = matrix.
M32
;
1803
result.M32 = matrix1.
M32
+ (matrix2.
M32
- matrix1.
M32
) * amount;
1834
result.M32 = -value.
M32
;
1864
result.M32 = value1.
M32
+ value2.
M32
;
1894
result.M32 = value1.
M32
- value2.
M32
;
1917
result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22 + value1.M13 * value2.
M32
+ value1.M14 * value2.M42;
1923
result.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22 + value1.M23 * value2.
M32
+ value1.M24 * value2.M42;
1928
result.M31 = value1.M31 * value2.M11 + value1.
M32
* value2.M21 + value1.M33 * value2.M31 + value1.M34 * value2.M41;
1929
result.M32 = value1.M31 * value2.M12 + value1.
M32
* value2.M22 + value1.M33 * value2.
M32
+ value1.M34 * value2.M42;
1930
result.M33 = value1.M31 * value2.M13 + value1.
M32
* value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.M43;
1931
result.M34 = value1.M31 * value2.M14 + value1.
M32
* value2.M24 + value1.M33 * value2.M34 + value1.M34 * value2.M44;
1935
result.M42 = value1.M41 * value2.M12 + value1.M42 * value2.M22 + value1.M43 * value2.
M32
+ value1.M44 * value2.M42;
1961
result.M32 = value1.
M32
* value2;
1990
m.M32 = -value.
M32
;
2020
m.M32 = value1.
M32
+ value2.
M32
;
2050
m.M32 = value1.
M32
- value2.
M32
;
2073
m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22 + value1.M13 * value2.
M32
+ value1.M14 * value2.M42;
2079
m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22 + value1.M23 * value2.
M32
+ value1.M24 * value2.M42;
2084
m.M31 = value1.M31 * value2.M11 + value1.
M32
* value2.M21 + value1.M33 * value2.M31 + value1.M34 * value2.M41;
2085
m.M32 = value1.M31 * value2.M12 + value1.
M32
* value2.M22 + value1.M33 * value2.
M32
+ value1.M34 * value2.M42;
2086
m.M33 = value1.M31 * value2.M13 + value1.
M32
* value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.M43;
2087
m.M34 = value1.M31 * value2.M14 + value1.
M32
* value2.M24 + value1.M33 * value2.M34 + value1.M34 * value2.M44;
2091
m.M42 = value1.M41 * value2.M12 + value1.M42 * value2.M22 + value1.M43 * value2.
M32
+ value1.M44 * value2.M42;
2117
m.M32 = value1.
M32
* value2;
2138
value1.M31 == value2.M31 && value1.
M32
== value2.
M32
&& value1.M34 == value2.M34 &&
2152
value1.M31 != value2.M31 || value1.
M32
!= value2.
M32
|| value1.M33 != value2.M33 || value1.M34 != value2.M34 ||
2166
M31 == other.M31 &&
M32
== other.
M32
&& M34 == other.M34 &&
2196
M31.ToString(ci),
M32
.ToString(ci), M33.ToString(ci), M34.ToString(ci),
2208
M31.GetHashCode() +
M32
.GetHashCode() + M33.GetHashCode() + M34.GetHashCode() +
System\Numerics\Plane.cs (1)
171
x * m.M31 + y * m.
M32
+ z * m.M33 + w * m.M34,
System\Numerics\Quaternion.cs (4)
230
q.X = (matrix.M23 - matrix.
M32
) * s;
243
q.W = (matrix.M23 - matrix.
M32
) * invS;
251
q.Z = (matrix.
M32
+ matrix.M23) * invS;
259
q.Y = (matrix.
M32
+ matrix.M23) * invS;
System\Numerics\Vector3.cs (2)
321
position.X * matrix.M12 + position.Y * matrix.M22 + position.Z * matrix.
M32
+ matrix.M42,
336
normal.X * matrix.M12 + normal.Y * matrix.M22 + normal.Z * matrix.
M32
,
System\Numerics\Vector4.cs (2)
308
position.X * matrix.M12 + position.Y * matrix.M22 + position.Z * matrix.
M32
+ matrix.M42,
324
vector.X * matrix.M12 + vector.Y * matrix.M22 + vector.Z * matrix.
M32
+ vector.W * matrix.M42,