43 writes to M32
System.Numerics (43)
System\Numerics\Matrix4x4.cs (43)
150this.M32 = m32; 175M32 = 0f; 227result.M32 = zaxis.Y; 309result.M32 = zaxis.Y; 339result.M32 = 0.0f; 371result.M32 = 0.0f; 403result.M32 = 0.0f; 439result.M32 = 0.0f; 468result.M32 = 0.0f; 502result.M32 = 0.0f; 531result.M32 = 0.0f; 565result.M32 = 0.0f; 601result.M32 = -s; 641result.M32 = -s; 677result.M32 = 0.0f; 717result.M32 = 0.0f; 753result.M32 = 0.0f; 793result.M32 = 0.0f; 853result.M32 = yz - ca * yz - sa * x; 897result.M31 = result.M32 = 0.0f; 935result.M31 = result.M32 = 0.0f; 974result.M32 = (top + bottom) / (top - bottom); 1003result.M31 = result.M32 = result.M34 = 0.0f; 1033result.M31 = result.M32 = result.M34 = 0.0f; 1067result.M32 = yaxis.Z; 1102result.M32 = zaxis.Y; 1142result.M32 = 2.0f * (yz - wx); 1192result.M32 = c * lightDirection.Y; 1238result.M32 = fb * c; 1438result.M32 = -(a * jp_ln - b * ip_lm + d * in_jm) * invDet; 1736result.M32 = value.M31 * q12 + value.M32 * q22 + value.M33 * q32; 1767result.M32 = matrix.M23; 1803result.M32 = matrix1.M32 + (matrix2.M32 - matrix1.M32) * amount; 1834result.M32 = -value.M32; 1864result.M32 = value1.M32 + value2.M32; 1894result.M32 = value1.M32 - value2.M32; 1929result.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value1.M33 * value2.M32 + value1.M34 * value2.M42; 1961result.M32 = value1.M32 * value2; 1990m.M32 = -value.M32; 2020m.M32 = value1.M32 + value2.M32; 2050m.M32 = value1.M32 - value2.M32; 2085m.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value1.M33 * value2.M32 + value1.M34 * value2.M42; 2117m.M32 = value1.M32 * value2;
56 references to M32
System.Numerics (56)
System\Numerics\Matrix4x4.cs (47)
109M31 == 0f && M32 == 0f && M34 == 0f && 1285float i = M31, j = M32, k = M33, l = M34; 1403float i = matrix.M31, j = matrix.M32, k = matrix.M33, l = matrix.M34; 1527*(pVectorBasis[2]) = new Vector3(matrix.M31, matrix.M32, matrix.M33); 1735result.M31 = value.M31 * q11 + value.M32 * q21 + value.M33 * q31; 1736result.M32 = value.M31 * q12 + value.M32 * q22 + value.M33 * q32; 1737result.M33 = value.M31 * q13 + value.M32 * q23 + value.M33 * q33; 1764result.M23 = matrix.M32; 1803result.M32 = matrix1.M32 + (matrix2.M32 - matrix1.M32) * amount; 1834result.M32 = -value.M32; 1864result.M32 = value1.M32 + value2.M32; 1894result.M32 = value1.M32 - value2.M32; 1917result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22 + value1.M13 * value2.M32 + value1.M14 * value2.M42; 1923result.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22 + value1.M23 * value2.M32 + value1.M24 * value2.M42; 1928result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value1.M33 * value2.M31 + value1.M34 * value2.M41; 1929result.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value1.M33 * value2.M32 + value1.M34 * value2.M42; 1930result.M33 = value1.M31 * value2.M13 + value1.M32 * value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.M43; 1931result.M34 = value1.M31 * value2.M14 + value1.M32 * value2.M24 + value1.M33 * value2.M34 + value1.M34 * value2.M44; 1935result.M42 = value1.M41 * value2.M12 + value1.M42 * value2.M22 + value1.M43 * value2.M32 + value1.M44 * value2.M42; 1961result.M32 = value1.M32 * value2; 1990m.M32 = -value.M32; 2020m.M32 = value1.M32 + value2.M32; 2050m.M32 = value1.M32 - value2.M32; 2073m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22 + value1.M13 * value2.M32 + value1.M14 * value2.M42; 2079m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22 + value1.M23 * value2.M32 + value1.M24 * value2.M42; 2084m.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value1.M33 * value2.M31 + value1.M34 * value2.M41; 2085m.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value1.M33 * value2.M32 + value1.M34 * value2.M42; 2086m.M33 = value1.M31 * value2.M13 + value1.M32 * value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.M43; 2087m.M34 = value1.M31 * value2.M14 + value1.M32 * value2.M24 + value1.M33 * value2.M34 + value1.M34 * value2.M44; 2091m.M42 = value1.M41 * value2.M12 + value1.M42 * value2.M22 + value1.M43 * value2.M32 + value1.M44 * value2.M42; 2117m.M32 = value1.M32 * value2; 2138value1.M31 == value2.M31 && value1.M32 == value2.M32 && value1.M34 == value2.M34 && 2152value1.M31 != value2.M31 || value1.M32 != value2.M32 || value1.M33 != value2.M33 || value1.M34 != value2.M34 || 2166M31 == other.M31 && M32 == other.M32 && M34 == other.M34 && 2196M31.ToString(ci), M32.ToString(ci), M33.ToString(ci), M34.ToString(ci), 2208M31.GetHashCode() + M32.GetHashCode() + M33.GetHashCode() + M34.GetHashCode() +
System\Numerics\Plane.cs (1)
171x * m.M31 + y * m.M32 + z * m.M33 + w * m.M34,
System\Numerics\Quaternion.cs (4)
230q.X = (matrix.M23 - matrix.M32) * s; 243q.W = (matrix.M23 - matrix.M32) * invS; 251q.Z = (matrix.M32 + matrix.M23) * invS; 259q.Y = (matrix.M32 + matrix.M23) * invS;
System\Numerics\Vector3.cs (2)
321position.X * matrix.M12 + position.Y * matrix.M22 + position.Z * matrix.M32 + matrix.M42, 336normal.X * matrix.M12 + normal.Y * matrix.M22 + normal.Z * matrix.M32,
System\Numerics\Vector4.cs (2)
308position.X * matrix.M12 + position.Y * matrix.M22 + position.Z * matrix.M32 + matrix.M42, 324vector.X * matrix.M12 + vector.Y * matrix.M22 + vector.Z * matrix.M32 + vector.W * matrix.M42,