System\Numerics\Vector4_Intrinsics.cs (10)
40: this(value, value, value, value)
169return new Vector4(
186return new Vector4(
202return new Vector4(Math.Abs(value.X), Math.Abs(value.Y), Math.Abs(value.Z), Math.Abs(value.W));
214return new Vector4((Single)Math.Sqrt(value.X), (Single)Math.Sqrt(value.Y), (Single)Math.Sqrt(value.Z), (Single)Math.Sqrt(value.W));
229return new Vector4(left.X + right.X, left.Y + right.Y, left.Z + right.Z, left.W + right.W);
242return new Vector4(left.X - right.X, left.Y - right.Y, left.Z - right.Z, left.W - right.W);
255return new Vector4(left.X * right.X, left.Y * right.Y, left.Z * right.Z, left.W * right.W);
294return new Vector4(left.X / right.X, left.Y / right.Y, left.Z / right.Z, left.W / right.W);
309return new Vector4(