43 writes to M13
System.Numerics (43)
System\Numerics\Matrix4x4.cs (43)
141
this.
M13
= m13;
168
M13
= 0f;
220
result.
M13
= xaxis.Z;
302
result.
M13
= xaxis.Z;
332
result.
M13
= 0.0f;
364
result.
M13
= 0.0f;
396
result.
M13
= 0.0f;
432
result.
M13
= 0.0f;
461
result.
M13
= 0.0f;
495
result.
M13
= 0.0f;
524
result.
M13
= 0.0f;
558
result.
M13
= 0.0f;
594
result.
M13
= 0.0f;
634
result.
M13
= 0.0f;
670
result.
M13
= -s;
710
result.
M13
= -s;
746
result.
M13
= 0.0f;
786
result.
M13
= 0.0f;
846
result.
M13
= xz - ca * xz - sa * y;
892
result.M12 = result.
M13
= result.M14 = 0.0f;
929
result.M12 = result.
M13
= result.M14 = 0.0f;
968
result.M12 = result.
M13
= result.M14 = 0.0f;
997
result.M12 = result.
M13
= result.M14 = 0.0f;
1027
result.M12 = result.
M13
= result.M14 = 0.0f;
1060
result.
M13
= zaxis.X;
1095
result.
M13
= xaxis.Z;
1135
result.
M13
= 2.0f * (xz - wy);
1195
result.
M13
= a * lightDirection.Z;
1229
result.
M13
= fc * a;
1448
result.
M13
= +(b * gp_ho - c * fp_hn + d * fo_gn) * invDet;
1725
result.
M13
= value.M11 * q13 + value.M12 * q23 + value.M13 * q33;
1760
result.
M13
= matrix.M31;
1792
result.
M13
= matrix1.M13 + (matrix2.M13 - matrix1.M13) * amount;
1827
result.
M13
= -value.M13;
1857
result.
M13
= value1.M13 + value2.M13;
1887
result.
M13
= value1.M13 - value2.M13;
1918
result.
M13
= value1.M11 * value2.M13 + value1.M12 * value2.M23 + value1.M13 * value2.M33 + value1.M14 * value2.M43;
1954
result.
M13
= value1.M13 * value2;
1983
m.
M13
= -value.M13;
2013
m.
M13
= value1.M13 + value2.M13;
2043
m.
M13
= value1.M13 - value2.M13;
2074
m.
M13
= value1.M11 * value2.M13 + value1.M12 * value2.M23 + value1.M13 * value2.M33 + value1.M14 * value2.M43;
2110
m.
M13
= value1.M13 * value2;
57 references to M13
System.Numerics (57)
System\Numerics\Matrix4x4.cs (47)
107
M12 == 0f &&
M13
== 0f && M14 == 0f &&
1283
float a = M11, b = M12, c =
M13
, d = M14;
1401
float a = matrix.M11, b = matrix.M12, c = matrix.
M13
, d = matrix.M14;
1525
*(pVectorBasis[0]) = new Vector3(matrix.M11, matrix.M12, matrix.
M13
);
1723
result.M11 = value.M11 * q11 + value.M12 * q21 + value.
M13
* q31;
1724
result.M12 = value.M11 * q12 + value.M12 * q22 + value.
M13
* q32;
1725
result.M13 = value.M11 * q13 + value.M12 * q23 + value.
M13
* q33;
1766
result.M31 = matrix.
M13
;
1792
result.M13 = matrix1.
M13
+ (matrix2.
M13
- matrix1.
M13
) * amount;
1827
result.M13 = -value.
M13
;
1857
result.M13 = value1.
M13
+ value2.
M13
;
1887
result.M13 = value1.
M13
- value2.
M13
;
1916
result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21 + value1.
M13
* value2.M31 + value1.M14 * value2.M41;
1917
result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22 + value1.
M13
* value2.M32 + value1.M14 * value2.M42;
1918
result.M13 = value1.M11 * value2.
M13
+ value1.M12 * value2.M23 + value1.
M13
* value2.M33 + value1.M14 * value2.M43;
1919
result.M14 = value1.M11 * value2.M14 + value1.M12 * value2.M24 + value1.
M13
* value2.M34 + value1.M14 * value2.M44;
1924
result.M23 = value1.M21 * value2.
M13
+ value1.M22 * value2.M23 + value1.M23 * value2.M33 + value1.M24 * value2.M43;
1930
result.M33 = value1.M31 * value2.
M13
+ value1.M32 * value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.M43;
1936
result.M43 = value1.M41 * value2.
M13
+ value1.M42 * value2.M23 + value1.M43 * value2.M33 + value1.M44 * value2.M43;
1954
result.M13 = value1.
M13
* value2;
1983
m.M13 = -value.
M13
;
2013
m.M13 = value1.
M13
+ value2.
M13
;
2043
m.M13 = value1.
M13
- value2.
M13
;
2072
m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21 + value1.
M13
* value2.M31 + value1.M14 * value2.M41;
2073
m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22 + value1.
M13
* value2.M32 + value1.M14 * value2.M42;
2074
m.M13 = value1.M11 * value2.
M13
+ value1.M12 * value2.M23 + value1.
M13
* value2.M33 + value1.M14 * value2.M43;
2075
m.M14 = value1.M11 * value2.M14 + value1.M12 * value2.M24 + value1.
M13
* value2.M34 + value1.M14 * value2.M44;
2080
m.M23 = value1.M21 * value2.
M13
+ value1.M22 * value2.M23 + value1.M23 * value2.M33 + value1.M24 * value2.M43;
2086
m.M33 = value1.M31 * value2.
M13
+ value1.M32 * value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.M43;
2092
m.M43 = value1.M41 * value2.
M13
+ value1.M42 * value2.M23 + value1.M43 * value2.M33 + value1.M44 * value2.M43;
2110
m.M13 = value1.
M13
* value2;
2136
value1.M12 == value2.M12 && value1.
M13
== value2.
M13
&& value1.M14 == value2.M14 &&
2150
return (value1.M11 != value2.M11 || value1.M12 != value2.M12 || value1.
M13
!= value2.
M13
|| value1.M14 != value2.M14 ||
2164
M12 == other.M12 &&
M13
== other.
M13
&& M14 == other.M14 &&
2194
M11.ToString(ci), M12.ToString(ci),
M13
.ToString(ci), M14.ToString(ci),
2206
return M11.GetHashCode() + M12.GetHashCode() +
M13
.GetHashCode() + M14.GetHashCode() +
System\Numerics\Plane.cs (1)
169
x * m.M11 + y * m.M12 + z * m.
M13
+ w * m.M14,
System\Numerics\Quaternion.cs (4)
231
q.Y = (matrix.M31 - matrix.
M13
) * s;
242
q.Z = (matrix.
M13
+ matrix.M31) * invS;
252
q.W = (matrix.M31 - matrix.
M13
) * invS;
258
q.X = (matrix.M31 + matrix.
M13
) * invS;
System\Numerics\Vector3.cs (2)
322
position.X * matrix.
M13
+ position.Y * matrix.M23 + position.Z * matrix.M33 + matrix.M43);
337
normal.X * matrix.
M13
+ normal.Y * matrix.M23 + normal.Z * matrix.M33);
System\Numerics\Vector4.cs (3)
293
position.X * matrix.
M13
+ position.Y * matrix.M23 + matrix.M43,
309
position.X * matrix.
M13
+ position.Y * matrix.M23 + position.Z * matrix.M33 + matrix.M43,
325
vector.X * matrix.
M13
+ vector.Y * matrix.M23 + vector.Z * matrix.M33 + vector.W * matrix.M43,