25 writes to M11
System.Numerics (25)
System\Numerics\Matrix3x2.cs (25)
93
this.
M11
= m11;
110
result.
M11
= 1.0f;
131
result.
M11
= 1.0f;
152
result.
M11
= xScale;
176
result.
M11
= xScale;
195
result.
M11
= scales.X;
218
result.
M11
= scales.X;
237
result.
M11
= scale;
260
result.
M11
= scale;
283
result.
M11
= 1.0f;
310
result.
M11
= 1.0f;
369
result.
M11
= c;
432
result.
M11
= c;
486
result.
M11
= matrix.M22 * invDet;
508
result.
M11
= matrix1.M11 + (matrix2.M11 - matrix1.M11) * amount;
531
result.
M11
= -value.M11;
551
result.
M11
= value1.M11 + value2.M11;
571
result.
M11
= value1.M11 - value2.M11;
592
result.
M11
= value1.M11 * value2.M11 + value1.M12 * value2.M21;
616
result.
M11
= value1.M11 * value2;
635
m.
M11
= -value.M11;
655
m.
M11
= value1.M11 + value2.M11;
675
m.
M11
= value1.M11 - value2.M11;
696
m.
M11
= value1.M11 * value2.M11 + value1.M12 * value2.M21;
720
m.
M11
= value1.M11 * value2;
41 references to M11
System.Numerics (41)
System\Numerics\Matrix3x2.cs (38)
62
return
M11
== 1f && M22 == 1f && // Check diagonal element first for early out.
465
return (
M11
* M22) - (M21 * M12);
476
float det = (matrix.
M11
* matrix.M22) - (matrix.M21 * matrix.M12);
489
result.M22 = matrix.
M11
* invDet;
491
result.M32 = (matrix.M31 * matrix.M12 - matrix.
M11
* matrix.M32) * invDet;
508
result.M11 = matrix1.
M11
+ (matrix2.
M11
- matrix1.
M11
) * amount;
531
result.M11 = -value.
M11
;
551
result.M11 = value1.
M11
+ value2.
M11
;
571
result.M11 = value1.
M11
- value2.
M11
;
592
result.M11 = value1.
M11
* value2.
M11
+ value1.M12 * value2.M21;
593
result.M12 = value1.
M11
* value2.M12 + value1.M12 * value2.M22;
596
result.M21 = value1.M21 * value2.
M11
+ value1.M22 * value2.M21;
600
result.M31 = value1.M31 * value2.
M11
+ value1.M32 * value2.M21 + value2.M31;
616
result.M11 = value1.
M11
* value2;
635
m.M11 = -value.
M11
;
655
m.M11 = value1.
M11
+ value2.
M11
;
675
m.M11 = value1.
M11
- value2.
M11
;
696
m.M11 = value1.
M11
* value2.
M11
+ value1.M12 * value2.M21;
697
m.M12 = value1.
M11
* value2.M12 + value1.M12 * value2.M22;
700
m.M21 = value1.M21 * value2.
M11
+ value1.M22 * value2.M21;
704
m.M31 = value1.M31 * value2.
M11
+ value1.M32 * value2.M21 + value2.M31;
720
m.M11 = value1.
M11
* value2;
738
return (value1.
M11
== value2.
M11
&& value1.M22 == value2.M22 && // Check diagonal element first for early out.
752
return (value1.
M11
!= value2.
M11
|| value1.M12 != value2.M12 ||
764
return (
M11
== other.
M11
&& M22 == other.M22 && // Check diagonal element first for early out.
793
M11
.ToString(ci), M12.ToString(ci),
804
return
M11
.GetHashCode() + M12.GetHashCode() +
System\Numerics\Matrix4x4.cs (1)
166
M11 = value.
M11
;
System\Numerics\Vector2.cs (2)
280
position.X * matrix.
M11
+ position.Y * matrix.M21 + matrix.M31,
308
normal.X * matrix.
M11
+ normal.Y * matrix.M21,