25 writes to M11
System.Numerics (25)
System\Numerics\Matrix3x2.cs (25)
93this.M11 = m11; 110result.M11 = 1.0f; 131result.M11 = 1.0f; 152result.M11 = xScale; 176result.M11 = xScale; 195result.M11 = scales.X; 218result.M11 = scales.X; 237result.M11 = scale; 260result.M11 = scale; 283result.M11 = 1.0f; 310result.M11 = 1.0f; 369result.M11 = c; 432result.M11 = c; 486result.M11 = matrix.M22 * invDet; 508result.M11 = matrix1.M11 + (matrix2.M11 - matrix1.M11) * amount; 531result.M11 = -value.M11; 551result.M11 = value1.M11 + value2.M11; 571result.M11 = value1.M11 - value2.M11; 592result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21; 616result.M11 = value1.M11 * value2; 635m.M11 = -value.M11; 655m.M11 = value1.M11 + value2.M11; 675m.M11 = value1.M11 - value2.M11; 696m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21; 720m.M11 = value1.M11 * value2;
41 references to M11
System.Numerics (41)
System\Numerics\Matrix3x2.cs (38)
62return M11 == 1f && M22 == 1f && // Check diagonal element first for early out. 465return (M11 * M22) - (M21 * M12); 476float det = (matrix.M11 * matrix.M22) - (matrix.M21 * matrix.M12); 489result.M22 = matrix.M11 * invDet; 491result.M32 = (matrix.M31 * matrix.M12 - matrix.M11 * matrix.M32) * invDet; 508result.M11 = matrix1.M11 + (matrix2.M11 - matrix1.M11) * amount; 531result.M11 = -value.M11; 551result.M11 = value1.M11 + value2.M11; 571result.M11 = value1.M11 - value2.M11; 592result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21; 593result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22; 596result.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21; 600result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31; 616result.M11 = value1.M11 * value2; 635m.M11 = -value.M11; 655m.M11 = value1.M11 + value2.M11; 675m.M11 = value1.M11 - value2.M11; 696m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21; 697m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22; 700m.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21; 704m.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31; 720m.M11 = value1.M11 * value2; 738return (value1.M11 == value2.M11 && value1.M22 == value2.M22 && // Check diagonal element first for early out. 752return (value1.M11 != value2.M11 || value1.M12 != value2.M12 || 764return (M11 == other.M11 && M22 == other.M22 && // Check diagonal element first for early out. 793M11.ToString(ci), M12.ToString(ci), 804return M11.GetHashCode() + M12.GetHashCode() +
System\Numerics\Matrix4x4.cs (1)
166M11 = value.M11;
System\Numerics\Vector2.cs (2)
280position.X * matrix.M11 + position.Y * matrix.M21 + matrix.M31, 308normal.X * matrix.M11 + normal.Y * matrix.M21,