25 writes to M12
System.Numerics (25)
System\Numerics\Matrix3x2.cs (25)
94this.M12 = m12; 111result.M12 = 0.0f; 132result.M12 = 0.0f; 153result.M12 = 0.0f; 177result.M12 = 0.0f; 196result.M12 = 0.0f; 219result.M12 = 0.0f; 238result.M12 = 0.0f; 261result.M12 = 0.0f; 284result.M12 = yTan; 311result.M12 = yTan; 370result.M12 = s; 433result.M12 = s; 487result.M12 = -matrix.M12 * invDet; 509result.M12 = matrix1.M12 + (matrix2.M12 - matrix1.M12) * amount; 532result.M12 = -value.M12; 552result.M12 = value1.M12 + value2.M12; 572result.M12 = value1.M12 - value2.M12; 593result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22; 617result.M12 = value1.M12 * value2; 636m.M12 = -value.M12; 656m.M12 = value1.M12 + value2.M12; 676m.M12 = value1.M12 - value2.M12; 697m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22; 721m.M12 = value1.M12 * value2;
41 references to M12
System.Numerics (41)
System\Numerics\Matrix3x2.cs (38)
63M12 == 0f && 465return (M11 * M22) - (M21 * M12); 476float det = (matrix.M11 * matrix.M22) - (matrix.M21 * matrix.M12); 487result.M12 = -matrix.M12 * invDet; 491result.M32 = (matrix.M31 * matrix.M12 - matrix.M11 * matrix.M32) * invDet; 509result.M12 = matrix1.M12 + (matrix2.M12 - matrix1.M12) * amount; 532result.M12 = -value.M12; 552result.M12 = value1.M12 + value2.M12; 572result.M12 = value1.M12 - value2.M12; 592result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21; 593result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22; 597result.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22; 601result.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32; 617result.M12 = value1.M12 * value2; 636m.M12 = -value.M12; 656m.M12 = value1.M12 + value2.M12; 676m.M12 = value1.M12 - value2.M12; 696m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21; 697m.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22; 701m.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22; 705m.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32; 721m.M12 = value1.M12 * value2; 739value1.M12 == value2.M12 && 752return (value1.M11 != value2.M11 || value1.M12 != value2.M12 || 765M12 == other.M12 && 793M11.ToString(ci), M12.ToString(ci), 804return M11.GetHashCode() + M12.GetHashCode() +
System\Numerics\Matrix4x4.cs (1)
167M12 = value.M12;
System\Numerics\Vector2.cs (2)
281position.X * matrix.M12 + position.Y * matrix.M22 + matrix.M32); 309normal.X * matrix.M12 + normal.Y * matrix.M22);