25 writes to M12
System.Numerics (25)
System\Numerics\Matrix3x2.cs (25)
94
this.
M12
= m12;
111
result.
M12
= 0.0f;
132
result.
M12
= 0.0f;
153
result.
M12
= 0.0f;
177
result.
M12
= 0.0f;
196
result.
M12
= 0.0f;
219
result.
M12
= 0.0f;
238
result.
M12
= 0.0f;
261
result.
M12
= 0.0f;
284
result.
M12
= yTan;
311
result.
M12
= yTan;
370
result.
M12
= s;
433
result.
M12
= s;
487
result.
M12
= -matrix.M12 * invDet;
509
result.
M12
= matrix1.M12 + (matrix2.M12 - matrix1.M12) * amount;
532
result.
M12
= -value.M12;
552
result.
M12
= value1.M12 + value2.M12;
572
result.
M12
= value1.M12 - value2.M12;
593
result.
M12
= value1.M11 * value2.M12 + value1.M12 * value2.M22;
617
result.
M12
= value1.M12 * value2;
636
m.
M12
= -value.M12;
656
m.
M12
= value1.M12 + value2.M12;
676
m.
M12
= value1.M12 - value2.M12;
697
m.
M12
= value1.M11 * value2.M12 + value1.M12 * value2.M22;
721
m.
M12
= value1.M12 * value2;
41 references to M12
System.Numerics (41)
System\Numerics\Matrix3x2.cs (38)
63
M12
== 0f &&
465
return (M11 * M22) - (M21 *
M12
);
476
float det = (matrix.M11 * matrix.M22) - (matrix.M21 * matrix.
M12
);
487
result.M12 = -matrix.
M12
* invDet;
491
result.M32 = (matrix.M31 * matrix.
M12
- matrix.M11 * matrix.M32) * invDet;
509
result.M12 = matrix1.
M12
+ (matrix2.
M12
- matrix1.
M12
) * amount;
532
result.M12 = -value.
M12
;
552
result.M12 = value1.
M12
+ value2.
M12
;
572
result.M12 = value1.
M12
- value2.
M12
;
592
result.M11 = value1.M11 * value2.M11 + value1.
M12
* value2.M21;
593
result.M12 = value1.M11 * value2.
M12
+ value1.
M12
* value2.M22;
597
result.M22 = value1.M21 * value2.
M12
+ value1.M22 * value2.M22;
601
result.M32 = value1.M31 * value2.
M12
+ value1.M32 * value2.M22 + value2.M32;
617
result.M12 = value1.
M12
* value2;
636
m.M12 = -value.
M12
;
656
m.M12 = value1.
M12
+ value2.
M12
;
676
m.M12 = value1.
M12
- value2.
M12
;
696
m.M11 = value1.M11 * value2.M11 + value1.
M12
* value2.M21;
697
m.M12 = value1.M11 * value2.
M12
+ value1.
M12
* value2.M22;
701
m.M22 = value1.M21 * value2.
M12
+ value1.M22 * value2.M22;
705
m.M32 = value1.M31 * value2.
M12
+ value1.M32 * value2.M22 + value2.M32;
721
m.M12 = value1.
M12
* value2;
739
value1.
M12
== value2.
M12
&&
752
return (value1.M11 != value2.M11 || value1.
M12
!= value2.
M12
||
765
M12
== other.
M12
&&
793
M11.ToString(ci),
M12
.ToString(ci),
804
return M11.GetHashCode() +
M12
.GetHashCode() +
System\Numerics\Matrix4x4.cs (1)
167
M12 = value.
M12
;
System\Numerics\Vector2.cs (2)
281
position.X * matrix.
M12
+ position.Y * matrix.M22 + matrix.M32);
309
normal.X * matrix.
M12
+ normal.Y * matrix.M22);