44 writes to M43
System.Numerics (44)
System\Numerics\Matrix4x4.cs (44)
127
M43
= value.Z;
156
this.
M43
= m43;
180
M43
= 0f;
233
result.
M43
= objectPosition.Z;
315
result.
M43
= objectPosition.Z;
345
result.
M43
= position.Z;
377
result.
M43
= zPosition;
408
result.
M43
= 0.0f;
444
result.
M43
= tz;
473
result.
M43
= 0.0f;
507
result.
M43
= tz;
536
result.
M43
= 0.0f;
570
result.
M43
= tz;
606
result.
M43
= 0.0f;
646
result.
M43
= z;
682
result.
M43
= 0.0f;
722
result.
M43
= z;
758
result.
M43
= 0.0f;
798
result.
M43
= 0.0f;
858
result.
M43
= 0.0f;
902
result.
M43
= nearPlaneDistance * farPlaneDistance / (nearPlaneDistance - farPlaneDistance);
939
result.
M43
= nearPlaneDistance * farPlaneDistance / (nearPlaneDistance - farPlaneDistance);
978
result.
M43
= nearPlaneDistance * farPlaneDistance / (nearPlaneDistance - farPlaneDistance);
1006
result.
M43
= zNearPlane / (zNearPlane - zFarPlane);
1037
result.
M43
= zNearPlane / (zNearPlane - zFarPlane);
1072
result.
M43
= -Vector3.Dot(zaxis, cameraPosition);
1107
result.
M43
= position.Z;
1147
result.
M43
= 0.0f;
1198
result.
M43
= d * lightDirection.Z;
1244
result.
M43
= fc * value.D;
1451
result.
M43
= -(a * fo_gn - b * eo_gm + c * en_fm) * invDet;
1743
result.
M43
= value.M41 * q13 + value.M42 * q23 + value.M43 * q33;
1772
result.
M43
= matrix.M34;
1810
result.
M43
= matrix1.M43 + (matrix2.M43 - matrix1.M43) * amount;
1839
result.
M43
= -value.M43;
1869
result.
M43
= value1.M43 + value2.M43;
1899
result.
M43
= value1.M43 - value2.M43;
1936
result.
M43
= value1.M41 * value2.M13 + value1.M42 * value2.M23 + value1.M43 * value2.M33 + value1.M44 * value2.M43;
1966
result.
M43
= value1.M43 * value2;
1995
m.
M43
= -value.M43;
2025
m.
M43
= value1.M43 + value2.M43;
2055
m.
M43
= value1.M43 - value2.M43;
2092
m.
M43
= value1.M41 * value2.M13 + value1.M42 * value2.M23 + value1.M43 * value2.M33 + value1.M44 * value2.M43;
2122
m.
M43
= value1.M43 * value2;
53 references to M43
System.Numerics (53)
System\Numerics\Matrix4x4.cs (48)
110
M41 == 0f && M42 == 0f &&
M43
== 0f;
121
return new Vector3(M41, M42,
M43
);
1286
float m = M41, n = M42, o =
M43
, p = M44;
1404
float m = matrix.M41, n = matrix.M42, o = matrix.
M43
, p = matrix.M44;
1519
matrix.
M43
);
1741
result.M41 = value.M41 * q11 + value.M42 * q21 + value.
M43
* q31;
1742
result.M42 = value.M41 * q12 + value.M42 * q22 + value.
M43
* q32;
1743
result.M43 = value.M41 * q13 + value.M42 * q23 + value.
M43
* q33;
1769
result.M34 = matrix.
M43
;
1810
result.M43 = matrix1.
M43
+ (matrix2.
M43
- matrix1.
M43
) * amount;
1839
result.M43 = -value.
M43
;
1869
result.M43 = value1.
M43
+ value2.
M43
;
1899
result.M43 = value1.
M43
- value2.
M43
;
1918
result.M13 = value1.M11 * value2.M13 + value1.M12 * value2.M23 + value1.M13 * value2.M33 + value1.M14 * value2.
M43
;
1924
result.M23 = value1.M21 * value2.M13 + value1.M22 * value2.M23 + value1.M23 * value2.M33 + value1.M24 * value2.
M43
;
1930
result.M33 = value1.M31 * value2.M13 + value1.M32 * value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.
M43
;
1934
result.M41 = value1.M41 * value2.M11 + value1.M42 * value2.M21 + value1.
M43
* value2.M31 + value1.M44 * value2.M41;
1935
result.M42 = value1.M41 * value2.M12 + value1.M42 * value2.M22 + value1.
M43
* value2.M32 + value1.M44 * value2.M42;
1936
result.M43 = value1.M41 * value2.M13 + value1.M42 * value2.M23 + value1.
M43
* value2.M33 + value1.M44 * value2.
M43
;
1937
result.M44 = value1.M41 * value2.M14 + value1.M42 * value2.M24 + value1.
M43
* value2.M34 + value1.M44 * value2.M44;
1966
result.M43 = value1.
M43
* value2;
1995
m.M43 = -value.
M43
;
2025
m.M43 = value1.
M43
+ value2.
M43
;
2055
m.M43 = value1.
M43
- value2.
M43
;
2074
m.M13 = value1.M11 * value2.M13 + value1.M12 * value2.M23 + value1.M13 * value2.M33 + value1.M14 * value2.
M43
;
2080
m.M23 = value1.M21 * value2.M13 + value1.M22 * value2.M23 + value1.M23 * value2.M33 + value1.M24 * value2.
M43
;
2086
m.M33 = value1.M31 * value2.M13 + value1.M32 * value2.M23 + value1.M33 * value2.M33 + value1.M34 * value2.
M43
;
2090
m.M41 = value1.M41 * value2.M11 + value1.M42 * value2.M21 + value1.
M43
* value2.M31 + value1.M44 * value2.M41;
2091
m.M42 = value1.M41 * value2.M12 + value1.M42 * value2.M22 + value1.
M43
* value2.M32 + value1.M44 * value2.M42;
2092
m.M43 = value1.M41 * value2.M13 + value1.M42 * value2.M23 + value1.
M43
* value2.M33 + value1.M44 * value2.
M43
;
2093
m.M44 = value1.M41 * value2.M14 + value1.M42 * value2.M24 + value1.
M43
* value2.M34 + value1.M44 * value2.M44;
2122
m.M43 = value1.
M43
* value2;
2139
value1.M41 == value2.M41 && value1.M42 == value2.M42 && value1.
M43
== value2.
M43
);
2153
value1.M41 != value2.M41 || value1.M42 != value2.M42 || value1.
M43
!= value2.
M43
|| value1.M44 != value2.M44);
2167
M41 == other.M41 && M42 == other.M42 &&
M43
== other.
M43
);
2197
M41.ToString(ci), M42.ToString(ci),
M43
.ToString(ci), M44.ToString(ci));
2209
M41.GetHashCode() + M42.GetHashCode() +
M43
.GetHashCode() + M44.GetHashCode();
System\Numerics\Plane.cs (1)
172
x * m.M41 + y * m.M42 + z * m.
M43
+ w * m.M44);
System\Numerics\Vector3.cs (1)
322
position.X * matrix.M13 + position.Y * matrix.M23 + position.Z * matrix.M33 + matrix.
M43
);
System\Numerics\Vector4.cs (3)
293
position.X * matrix.M13 + position.Y * matrix.M23 + matrix.
M43
,
309
position.X * matrix.M13 + position.Y * matrix.M23 + position.Z * matrix.M33 + matrix.
M43
,
325
vector.X * matrix.M13 + vector.Y * matrix.M23 + vector.Z * matrix.M33 + vector.W * matrix.
M43
,