2 references to Multiply
System.Numerics (2)
System\Numerics\Matrix4x4.cs (2)
209
zaxis = Vector3.
Multiply
(zaxis, 1.0f / (float)Math.Sqrt(norm));
267
faceDir = Vector3.
Multiply
(faceDir, (1.0f / (float)Math.Sqrt(norm)));