1 write to X
System.Numerics (1)
System\Numerics\Vector2_Intrinsics.cs (1)
40
X
= x;
79 references to X
System.Numerics (79)
System\Numerics\Matrix3x2.cs (11)
81
M31 = value.
X
;
115
result.M31 = position.
X
;
173
float tx = centerPoint.
X
* (1 - xScale);
195
result.M11 = scales.
X
;
215
float tx = centerPoint.
X
* (1 - scales.
X
);
218
result.M11 = scales.
X
;
257
float tx = centerPoint.
X
* (1 - scale);
308
float ty = -centerPoint.
X
* yTan;
426
float x = centerPoint.
X
* (1 - c) + centerPoint.Y * s;
427
float y = centerPoint.Y * (1 - c) - centerPoint.
X
* s;
System\Numerics\Vector2.cs (35)
41
int hash = this.
X
.GetHashCode();
90
sb.Append(this.
X
.ToString(format, formatProvider));
112
float ls =
X
*
X
+ Y * Y;
130
return
X
*
X
+ Y * Y;
153
float dx = value1.
X
- value2.
X
;
178
float dx = value1.
X
- value2.
X
;
200
float ls = value.
X
* value.
X
+ value.Y * value.Y;
204
value.
X
* invNorm,
225
float dot = vector.
X
* normal.
X
+ vector.Y * normal.Y;
228
vector.
X
- 2.0f * dot * normal.
X
,
244
float x = value1.
X
;
245
x = (x > max.
X
) ? max.
X
: x;
246
x = (x < min.
X
) ? min.
X
: x;
266
value1.
X
+ (value2.
X
- value1.
X
) * amount,
280
position.
X
* matrix.M11 + position.Y * matrix.M21 + matrix.M31,
281
position.
X
* matrix.M12 + position.Y * matrix.M22 + matrix.M32);
294
position.
X
* matrix.M11 + position.Y * matrix.M21 + matrix.M41,
295
position.
X
* matrix.M12 + position.Y * matrix.M22 + matrix.M42);
308
normal.
X
* matrix.M11 + normal.Y * matrix.M21,
309
normal.
X
* matrix.M12 + normal.Y * matrix.M22);
322
normal.
X
* matrix.M11 + normal.Y * matrix.M21,
323
normal.
X
* matrix.M12 + normal.Y * matrix.M22);
346
value.
X
* (1.0f - yy2 - zz2) + value.Y * (xy2 - wz2),
347
value.
X
* (xy2 + wz2) + value.Y * (1.0f - xx2 - zz2));
System\Numerics\Vector2_Intrinsics.cs (24)
79
array[index] =
X
;
91
return this.
X
== other.
X
&& this.Y == other.Y;
106
return value1.
X
* value2.
X
+
121
(value1.
X
< value2.
X
) ? value1.
X
: value2.
X
,
136
(value1.
X
> value2.
X
) ? value1.
X
: value2.
X
,
149
return new Vector2(Math.Abs(value.
X
), Math.Abs(value.Y));
161
return new Vector2((Single)Math.Sqrt(value.
X
), (Single)Math.Sqrt(value.Y));
176
return new Vector2(left.
X
+ right.
X
, left.Y + right.Y);
189
return new Vector2(left.
X
- right.
X
, left.Y - right.Y);
202
return new Vector2(left.
X
* right.
X
, left.Y * right.Y);
241
return new Vector2(left.
X
/ right.
X
, left.Y / right.Y);
256
value1.
X
* invDiv,
System\Numerics\Vector3_Intrinsics.cs (1)
42
public Vector3(Vector2 value, float z) : this(value.
X
, value.Y, z) { }
System\Numerics\Vector4.cs (7)
291
position.
X
* matrix.M11 + position.Y * matrix.M21 + matrix.M41,
292
position.
X
* matrix.M12 + position.Y * matrix.M22 + matrix.M42,
293
position.
X
* matrix.M13 + position.Y * matrix.M23 + matrix.M43,
294
position.
X
* matrix.M14 + position.Y * matrix.M24 + matrix.M44);
353
value.
X
* (1.0f - yy2 - zz2) + value.Y * (xy2 - wz2),
354
value.
X
* (xy2 + wz2) + value.Y * (1.0f - xx2 - zz2),
355
value.
X
* (xz2 - wy2) + value.Y * (yz2 + wx2),
System\Numerics\Vector4_Intrinsics.cs (1)
67
X = value.
X
;