3 writes to D
System.Numerics (3)
System\Numerics\Plane.cs (3)
33this.D = d; 44this.D = d; 55D = value.W;
21 references to D
System.Numerics (21)
System\Numerics\Matrix4x4.cs (4)
1181float d = -p.D; 1242result.M41 = fa * value.D; 1243result.M42 = fb * value.D; 1244result.M43 = fc * value.D;
System\Numerics\Plane.cs (17)
132value.D / normalLength); 149value.D * fInv); 166float x = plane.Normal.X, y = plane.Normal.Y, z = plane.Normal.Z, w = plane.D; 218plane.D); 233plane.D * value.W; 247return Vector3.Dot(plane.Normal, value) + plane.D; 254plane.D; 291value1.D == value2.D); 306value1.D != value2.D); 319return this.Normal.Equals(other.Normal) && this.D == other.D; 326D == other.D); 354return String.Format(ci, "{{Normal:{0} D:{1}}}", Normal.ToString(), D.ToString(ci)); 363return Normal.GetHashCode() + D.GetHashCode();