26 writes to M32
System.Numerics (26)
System\Numerics\Matrix3x2.cs (26)
82
M32
= value.Y;
98
this.
M32
= m32;
116
result.
M32
= position.Y;
137
result.
M32
= yPosition;
157
result.
M32
= 0.0f;
181
result.
M32
= ty;
200
result.
M32
= 0.0f;
223
result.
M32
= ty;
242
result.
M32
= 0.0f;
265
result.
M32
= ty;
288
result.
M32
= 0.0f;
315
result.
M32
= ty;
374
result.
M32
= 0.0f;
437
result.
M32
= y;
491
result.
M32
= (matrix.M31 * matrix.M12 - matrix.M11 * matrix.M32) * invDet;
517
result.
M32
= matrix1.M32 + (matrix2.M32 - matrix1.M32) * amount;
536
result.
M32
= -value.M32;
556
result.
M32
= value1.M32 + value2.M32;
576
result.
M32
= value1.M32 - value2.M32;
601
result.
M32
= value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32;
621
result.
M32
= value1.M32 * value2;
640
m.
M32
= -value.M32;
660
m.
M32
= value1.M32 + value2.M32;
680
m.
M32
= value1.M32 - value2.M32;
705
m.
M32
= value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32;
725
m.
M32
= value1.M32 * value2;
35 references to M32
System.Numerics (35)
System\Numerics\Matrix3x2.cs (33)
65
M31 == 0f &&
M32
== 0f;
76
return new Vector2(M31,
M32
);
490
result.M31 = (matrix.M21 * matrix.
M32
- matrix.M31 * matrix.M22) * invDet;
491
result.M32 = (matrix.M31 * matrix.M12 - matrix.M11 * matrix.
M32
) * invDet;
517
result.M32 = matrix1.
M32
+ (matrix2.
M32
- matrix1.
M32
) * amount;
536
result.M32 = -value.
M32
;
556
result.M32 = value1.
M32
+ value2.
M32
;
576
result.M32 = value1.
M32
- value2.
M32
;
600
result.M31 = value1.M31 * value2.M11 + value1.
M32
* value2.M21 + value2.M31;
601
result.M32 = value1.M31 * value2.M12 + value1.
M32
* value2.M22 + value2.
M32
;
621
result.M32 = value1.
M32
* value2;
640
m.M32 = -value.
M32
;
660
m.M32 = value1.
M32
+ value2.
M32
;
680
m.M32 = value1.
M32
- value2.
M32
;
704
m.M31 = value1.M31 * value2.M11 + value1.
M32
* value2.M21 + value2.M31;
705
m.M32 = value1.M31 * value2.M12 + value1.
M32
* value2.M22 + value2.
M32
;
725
m.M32 = value1.
M32
* value2;
741
value1.M31 == value2.M31 && value1.
M32
== value2.
M32
);
754
value1.M31 != value2.M31 || value1.
M32
!= value2.
M32
);
767
M31 == other.M31 &&
M32
== other.
M32
);
795
M31.ToString(ci),
M32
.ToString(ci));
806
M31.GetHashCode() +
M32
.GetHashCode();
System\Numerics\Matrix4x4.cs (1)
179
M42 = value.
M32
;
System\Numerics\Vector2.cs (1)
281
position.X * matrix.M12 + position.Y * matrix.M22 + matrix.
M32
);