44 writes to M41
System.Numerics (44)
System\Numerics\Matrix4x4.cs (44)
125
M41
= value.X;
154
this.
M41
= m41;
178
M41
= value.M31;
231
result.
M41
= objectPosition.X;
313
result.
M41
= objectPosition.X;
343
result.
M41
= position.X;
375
result.
M41
= xPosition;
406
result.
M41
= 0.0f;
442
result.
M41
= tx;
471
result.
M41
= 0.0f;
505
result.
M41
= tx;
534
result.
M41
= 0.0f;
568
result.
M41
= tx;
604
result.
M41
= 0.0f;
644
result.
M41
= 0.0f;
680
result.
M41
= 0.0f;
720
result.
M41
= x;
756
result.
M41
= 0.0f;
796
result.
M41
= x;
856
result.
M41
= 0.0f;
901
result.
M41
= result.M42 = result.M44 = 0.0f;
938
result.
M41
= result.M42 = result.M44 = 0.0f;
979
result.
M41
= result.M42 = result.M44 = 0.0f;
1005
result.
M41
= result.M42 = 0.0f;
1035
result.
M41
= (left + right) / (left - right);
1070
result.
M41
= -Vector3.Dot(xaxis, cameraPosition);
1105
result.
M41
= position.X;
1145
result.
M41
= 0.0f;
1188
result.
M41
= d * lightDirection.X;
1242
result.
M41
= fa * value.D;
1434
result.
M41
= a14 * invDet;
1741
result.
M41
= value.M41 * q11 + value.M42 * q21 + value.M43 * q31;
1770
result.
M41
= matrix.M14;
1808
result.
M41
= matrix1.M41 + (matrix2.M41 - matrix1.M41) * amount;
1837
result.
M41
= -value.M41;
1867
result.
M41
= value1.M41 + value2.M41;
1897
result.
M41
= value1.M41 - value2.M41;
1934
result.
M41
= value1.M41 * value2.M11 + value1.M42 * value2.M21 + value1.M43 * value2.M31 + value1.M44 * value2.M41;
1964
result.
M41
= value1.M41 * value2;
1993
m.
M41
= -value.M41;
2023
m.
M41
= value1.M41 + value2.M41;
2053
m.
M41
= value1.M41 - value2.M41;
2090
m.
M41
= value1.M41 * value2.M11 + value1.M42 * value2.M21 + value1.M43 * value2.M31 + value1.M44 * value2.M41;
2120
m.
M41
= value1.M41 * value2;
54 references to M41
System.Numerics (54)
System\Numerics\Matrix4x4.cs (48)
110
M41
== 0f && M42 == 0f && M43 == 0f;
121
return new Vector3(
M41
, M42, M43);
1286
float m =
M41
, n = M42, o = M43, p = M44;
1404
float m = matrix.
M41
, n = matrix.M42, o = matrix.M43, p = matrix.M44;
1517
matrix.
M41
,
1741
result.M41 = value.
M41
* q11 + value.M42 * q21 + value.M43 * q31;
1742
result.M42 = value.
M41
* q12 + value.M42 * q22 + value.M43 * q32;
1743
result.M43 = value.
M41
* q13 + value.M42 * q23 + value.M43 * q33;
1761
result.M14 = matrix.
M41
;
1808
result.M41 = matrix1.
M41
+ (matrix2.
M41
- matrix1.
M41
) * amount;
1837
result.M41 = -value.
M41
;
1867
result.M41 = value1.
M41
+ value2.
M41
;
1897
result.M41 = value1.
M41
- value2.
M41
;
1916
result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21 + value1.M13 * value2.M31 + value1.M14 * value2.
M41
;
1922
result.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21 + value1.M23 * value2.M31 + value1.M24 * value2.
M41
;
1928
result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value1.M33 * value2.M31 + value1.M34 * value2.
M41
;
1934
result.M41 = value1.
M41
* value2.M11 + value1.M42 * value2.M21 + value1.M43 * value2.M31 + value1.M44 * value2.
M41
;
1935
result.M42 = value1.
M41
* value2.M12 + value1.M42 * value2.M22 + value1.M43 * value2.M32 + value1.M44 * value2.M42;
1936
result.M43 = value1.
M41
* value2.M13 + value1.M42 * value2.M23 + value1.M43 * value2.M33 + value1.M44 * value2.M43;
1937
result.M44 = value1.
M41
* value2.M14 + value1.M42 * value2.M24 + value1.M43 * value2.M34 + value1.M44 * value2.M44;
1964
result.M41 = value1.
M41
* value2;
1993
m.M41 = -value.
M41
;
2023
m.M41 = value1.
M41
+ value2.
M41
;
2053
m.M41 = value1.
M41
- value2.
M41
;
2072
m.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21 + value1.M13 * value2.M31 + value1.M14 * value2.
M41
;
2078
m.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21 + value1.M23 * value2.M31 + value1.M24 * value2.
M41
;
2084
m.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value1.M33 * value2.M31 + value1.M34 * value2.
M41
;
2090
m.M41 = value1.
M41
* value2.M11 + value1.M42 * value2.M21 + value1.M43 * value2.M31 + value1.M44 * value2.
M41
;
2091
m.M42 = value1.
M41
* value2.M12 + value1.M42 * value2.M22 + value1.M43 * value2.M32 + value1.M44 * value2.M42;
2092
m.M43 = value1.
M41
* value2.M13 + value1.M42 * value2.M23 + value1.M43 * value2.M33 + value1.M44 * value2.M43;
2093
m.M44 = value1.
M41
* value2.M14 + value1.M42 * value2.M24 + value1.M43 * value2.M34 + value1.M44 * value2.M44;
2120
m.M41 = value1.
M41
* value2;
2139
value1.
M41
== value2.
M41
&& value1.M42 == value2.M42 && value1.M43 == value2.M43);
2153
value1.
M41
!= value2.
M41
|| value1.M42 != value2.M42 || value1.M43 != value2.M43 || value1.M44 != value2.M44);
2167
M41
== other.
M41
&& M42 == other.M42 && M43 == other.M43);
2197
M41
.ToString(ci), M42.ToString(ci), M43.ToString(ci), M44.ToString(ci));
2209
M41
.GetHashCode() + M42.GetHashCode() + M43.GetHashCode() + M44.GetHashCode();
System\Numerics\Plane.cs (1)
172
x * m.
M41
+ y * m.M42 + z * m.M43 + w * m.M44);
System\Numerics\Vector2.cs (1)
294
position.X * matrix.M11 + position.Y * matrix.M21 + matrix.
M41
,
System\Numerics\Vector3.cs (1)
320
position.X * matrix.M11 + position.Y * matrix.M21 + position.Z * matrix.M31 + matrix.
M41
,
System\Numerics\Vector4.cs (3)
291
position.X * matrix.M11 + position.Y * matrix.M21 + matrix.
M41
,
307
position.X * matrix.M11 + position.Y * matrix.M21 + position.Z * matrix.M31 + matrix.
M41
,
323
vector.X * matrix.M11 + vector.Y * matrix.M21 + vector.Z * matrix.M31 + vector.W * matrix.
M41
,