26 writes to M31
System.Numerics (26)
System\Numerics\Matrix3x2.cs (26)
81M31 = value.X; 97this.M31 = m31; 115result.M31 = position.X; 136result.M31 = xPosition; 156result.M31 = 0.0f; 180result.M31 = tx; 199result.M31 = 0.0f; 222result.M31 = tx; 241result.M31 = 0.0f; 264result.M31 = tx; 287result.M31 = 0.0f; 314result.M31 = tx; 373result.M31 = 0.0f; 436result.M31 = x; 490result.M31 = (matrix.M21 * matrix.M32 - matrix.M31 * matrix.M22) * invDet; 516result.M31 = matrix1.M31 + (matrix2.M31 - matrix1.M31) * amount; 535result.M31 = -value.M31; 555result.M31 = value1.M31 + value2.M31; 575result.M31 = value1.M31 - value2.M31; 600result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31; 620result.M31 = value1.M31 * value2; 639m.M31 = -value.M31; 659m.M31 = value1.M31 + value2.M31; 679m.M31 = value1.M31 - value2.M31; 704m.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31; 724m.M31 = value1.M31 * value2;
35 references to M31
System.Numerics (35)
System\Numerics\Matrix3x2.cs (33)
65M31 == 0f && M32 == 0f; 76return new Vector2(M31, M32); 490result.M31 = (matrix.M21 * matrix.M32 - matrix.M31 * matrix.M22) * invDet; 491result.M32 = (matrix.M31 * matrix.M12 - matrix.M11 * matrix.M32) * invDet; 516result.M31 = matrix1.M31 + (matrix2.M31 - matrix1.M31) * amount; 535result.M31 = -value.M31; 555result.M31 = value1.M31 + value2.M31; 575result.M31 = value1.M31 - value2.M31; 600result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31; 601result.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32; 620result.M31 = value1.M31 * value2; 639m.M31 = -value.M31; 659m.M31 = value1.M31 + value2.M31; 679m.M31 = value1.M31 - value2.M31; 704m.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31; 705m.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32; 724m.M31 = value1.M31 * value2; 741value1.M31 == value2.M31 && value1.M32 == value2.M32); 754value1.M31 != value2.M31 || value1.M32 != value2.M32); 767M31 == other.M31 && M32 == other.M32); 795M31.ToString(ci), M32.ToString(ci)); 806M31.GetHashCode() + M32.GetHashCode();
System\Numerics\Matrix4x4.cs (1)
178M41 = value.M31;
System\Numerics\Vector2.cs (1)
280position.X * matrix.M11 + position.Y * matrix.M21 + matrix.M31,