26 writes to M31
System.Numerics (26)
System\Numerics\Matrix3x2.cs (26)
81
M31
= value.X;
97
this.
M31
= m31;
115
result.
M31
= position.X;
136
result.
M31
= xPosition;
156
result.
M31
= 0.0f;
180
result.
M31
= tx;
199
result.
M31
= 0.0f;
222
result.
M31
= tx;
241
result.
M31
= 0.0f;
264
result.
M31
= tx;
287
result.
M31
= 0.0f;
314
result.
M31
= tx;
373
result.
M31
= 0.0f;
436
result.
M31
= x;
490
result.
M31
= (matrix.M21 * matrix.M32 - matrix.M31 * matrix.M22) * invDet;
516
result.
M31
= matrix1.M31 + (matrix2.M31 - matrix1.M31) * amount;
535
result.
M31
= -value.M31;
555
result.
M31
= value1.M31 + value2.M31;
575
result.
M31
= value1.M31 - value2.M31;
600
result.
M31
= value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31;
620
result.
M31
= value1.M31 * value2;
639
m.
M31
= -value.M31;
659
m.
M31
= value1.M31 + value2.M31;
679
m.
M31
= value1.M31 - value2.M31;
704
m.
M31
= value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31;
724
m.
M31
= value1.M31 * value2;
35 references to M31
System.Numerics (35)
System\Numerics\Matrix3x2.cs (33)
65
M31
== 0f && M32 == 0f;
76
return new Vector2(
M31
, M32);
490
result.M31 = (matrix.M21 * matrix.M32 - matrix.
M31
* matrix.M22) * invDet;
491
result.M32 = (matrix.
M31
* matrix.M12 - matrix.M11 * matrix.M32) * invDet;
516
result.M31 = matrix1.
M31
+ (matrix2.
M31
- matrix1.
M31
) * amount;
535
result.M31 = -value.
M31
;
555
result.M31 = value1.
M31
+ value2.
M31
;
575
result.M31 = value1.
M31
- value2.
M31
;
600
result.M31 = value1.
M31
* value2.M11 + value1.M32 * value2.M21 + value2.
M31
;
601
result.M32 = value1.
M31
* value2.M12 + value1.M32 * value2.M22 + value2.M32;
620
result.M31 = value1.
M31
* value2;
639
m.M31 = -value.
M31
;
659
m.M31 = value1.
M31
+ value2.
M31
;
679
m.M31 = value1.
M31
- value2.
M31
;
704
m.M31 = value1.
M31
* value2.M11 + value1.M32 * value2.M21 + value2.
M31
;
705
m.M32 = value1.
M31
* value2.M12 + value1.M32 * value2.M22 + value2.M32;
724
m.M31 = value1.
M31
* value2;
741
value1.
M31
== value2.
M31
&& value1.M32 == value2.M32);
754
value1.
M31
!= value2.
M31
|| value1.M32 != value2.M32);
767
M31
== other.
M31
&& M32 == other.M32);
795
M31
.ToString(ci), M32.ToString(ci));
806
M31
.GetHashCode() + M32.GetHashCode();
System\Numerics\Matrix4x4.cs (1)
178
M41 = value.
M31
;
System\Numerics\Vector2.cs (1)
280
position.X * matrix.M11 + position.Y * matrix.M21 + matrix.
M31
,