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namespace System.Messaging
{
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public enum TrusteeType
{
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType.Unknown"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Unknown = 0,
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType.User"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
User = 1,
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType.Group"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Group = 2,
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType.Domain"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Domain = 3,
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType.Alias"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Alias = 4,
/// <include file='doc\TrusteeType.uex' path='docs/doc[@for="TrusteeType.Computer"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Computer = 5
}
}
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