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//------------------------------------------------------------------------------
// <copyright file="MessageType.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Messaging
{
using System.Diagnostics;
using System;
/// <include file='doc\MessageType.uex' path='docs/doc[@for="MessageType"]/*' />
/// <devdoc>
/// A message can be a normal MSMQ message, a positive or negative
/// (arrival and read) acknowledgment message, or a report message.
/// </devdoc>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue")]
public enum MessageType
{
/// <include file='doc\MessageType.uex' path='docs/doc[@for="MessageType.Acknowledgment"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Acknowledgment = 1,
/// <include file='doc\MessageType.uex' path='docs/doc[@for="MessageType.Normal"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Normal = 2,
/// <include file='doc\MessageType.uex' path='docs/doc[@for="MessageType.Report"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Report = 3,
}
}
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