1 write to handleVectorStatus
System.Messaging (1)
System\Messaging\Interop\MessagePropertyVariants.cs (1)
349
handleVectorStatus
= GCHandle.Alloc(newVectorStatus, GCHandleType.Pinned);
2 references to handleVectorStatus
System.Messaging (2)
System\Messaging\Interop\MessagePropertyVariants.cs (2)
356
reference.status =
handleVectorStatus
.AddrOfPinnedObject();
431
handleVectorStatus
.Free();