1 write to handleVectorStatus
System.Messaging (1)
System\Messaging\Interop\MessagePropertyVariants.cs (1)
349handleVectorStatus = GCHandle.Alloc(newVectorStatus, GCHandleType.Pinned);
2 references to handleVectorStatus
System.Messaging (2)
System\Messaging\Interop\MessagePropertyVariants.cs (2)
356reference.status = handleVectorStatus.AddrOfPinnedObject(); 431handleVectorStatus.Free();