1 write to message
System.Messaging (1)
System\Messaging\MessageQueue.cs (1)
3787
this.
message
= new Message(owner.MessageReadPropertyFilter);
12 references to message
System.Messaging (12)
System\Messaging\MessageQueue.cs (12)
3791
localStatus = this.owner.StaleSafeReceiveMessage(this.timeout, this.action, this.
message
.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);
3799
this.
message
.Unlock();
3800
this.
message
.AdjustMemory();
3801
localStatus = this.owner.StaleSafeReceiveMessage(this.timeout, this.action, this.
message
.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);
3810
this.
message
.Unlock();
3843
this.
message
.Formatter = (IMessageFormatter)this.owner.formatter.Clone();
3845
return this.
message
;
3906
this.
message
.Unlock();
3907
this.
message
.AdjustMemory();
3914
result = this.owner.StaleSafeReceiveMessage(this.timeout, this.action, this.
message
.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);
3928
this.
message
.Unlock();
3936
result = this.owner.StaleSafeReceiveMessage(this.timeout, this.action, this.
message
.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);