3 writes to action
System.Messaging (3)
System\Messaging\MessageQueue.cs (3)
3696
this.
action
= action;
3798
this.
action
= NativeMethods.QUEUE_ACTION_PEEK_CURRENT;
3905
this.
action
= NativeMethods.QUEUE_ACTION_PEEK_CURRENT;
7 references to action
System.Messaging (7)
System\Messaging\MessageQueue.cs (7)
3714
return this.
action
;
3791
localStatus = this.owner.StaleSafeReceiveMessage(this.timeout, this.
action
, this.message.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);
3797
if (this.
action
== NativeMethods.QUEUE_ACTION_PEEK_NEXT)
3801
localStatus = this.owner.StaleSafeReceiveMessage(this.timeout, this.
action
, this.message.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);
3904
if (this.
action
== NativeMethods.QUEUE_ACTION_PEEK_NEXT)
3914
result = this.owner.StaleSafeReceiveMessage(this.timeout, this.
action
, this.message.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);
3936
result = this.owner.StaleSafeReceiveMessage(this.timeout, this.
action
, this.message.Lock(), overlappedPointer, this.onMessageReceived, this.cursorHandle, IntPtr.Zero);