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//------------------------------------------------------------------------------
// <copyright file="RotateFlipType.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Drawing {
using System;
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType"]/*' />
/// <devdoc>
/// Specifies the different patterns available 'RotateFlipType' objects.
/// </devdoc>
public enum RotateFlipType {
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.RotateNoneFlipNone"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
RotateNoneFlipNone = 0,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate90FlipNone"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate90FlipNone = 1,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate180FlipNone"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate180FlipNone = 2,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate270FlipNone"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate270FlipNone = 3,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.RotateNoneFlipX"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
RotateNoneFlipX = 4,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate90FlipX"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate90FlipX = 5,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate180FlipX"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate180FlipX = 6,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate270FlipX"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate270FlipX = 7,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.RotateNoneFlipY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
RotateNoneFlipY = Rotate180FlipX,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate90FlipY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate90FlipY = Rotate270FlipX,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate180FlipY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate180FlipY = RotateNoneFlipX,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate270FlipY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate270FlipY = Rotate90FlipX,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.RotateNoneFlipXY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
RotateNoneFlipXY = Rotate180FlipNone,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate90FlipXY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate90FlipXY = Rotate270FlipNone,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate180FlipXY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate180FlipXY = RotateNoneFlipNone,
/// <include file='doc\RotateFlipType.uex' path='docs/doc[@for="RotateFlipType.Rotate270FlipXY"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Rotate270FlipXY = Rotate90FlipNone
}
}
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