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//------------------------------------------------------------------------------
// <copyright file="ImageLockMode.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Drawing.Imaging {
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System;
using System.Drawing;
//
// Access modes used when calling IImage::LockBits
//
/// <include file='doc\ImageLockMode.uex' path='docs/doc[@for="ImageLockMode"]/*' />
/// <devdoc>
/// Indicates the access mode for an <see cref='System.Drawing.Image'/>.
/// </devdoc>
[SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue")]
public enum ImageLockMode {
/// <include file='doc\ImageLockMode.uex' path='docs/doc[@for="ImageLockMode.ReadOnly"]/*' />
/// <devdoc>
/// <para>
/// Specifies the image is read-only.
/// </para>
/// </devdoc>
ReadOnly = 0x0001,
/// <include file='doc\ImageLockMode.uex' path='docs/doc[@for="ImageLockMode.WriteOnly"]/*' />
/// <devdoc>
/// <para>
/// Specifies the image is
/// write-only.
/// </para>
/// </devdoc>
WriteOnly = 0x0002,
/// <include file='doc\ImageLockMode.uex' path='docs/doc[@for="ImageLockMode.ReadWrite"]/*' />
/// <devdoc>
/// <para>
/// Specifies the image is
/// read-write.
/// </para>
/// </devdoc>
ReadWrite = ReadOnly | WriteOnly,
/// <include file='doc\ImageLockMode.uex' path='docs/doc[@for="ImageLockMode.UserInputBuffer"]/*' />
/// <devdoc>
/// Indicates the image resides in a user input
/// buffer, to which the user controls access.
/// </devdoc>
UserInputBuffer = 0x0004,
}
}
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