1 write to bmiColors
System.Drawing (1)
commonui\System\Drawing\BufferedGraphicsContext.cs (1)
260pbmi.bmiColors = new byte[NativeMethods.BITMAPINFO_MAX_COLORSIZE*4];
1 reference to bmiColors
System.Drawing (1)
commonui\System\Drawing\BufferedGraphicsContext.cs (1)
328fixed (byte* pcolors = pbmi.bmiColors) {