1 write to maximumBuffer
System.Drawing (1)
commonui\System\Drawing\BufferedGraphicsContext.cs (1)
105maximumBuffer = value;
5 references to maximumBuffer
System.Drawing (5)
commonui\System\Drawing\BufferedGraphicsContext.cs (5)
56maximumBuffer.Width = 75 * 3; 57maximumBuffer.Height = 32 * 3; 90return maximumBuffer; 101if (value.Width * value.Height < maximumBuffer.Width * maximumBuffer.Height) {