2 writes to Frame
System.Drawing (2)
commonui\System\Drawing\ImageAnimator.cs (2)
355imageInfo.Frame++; 358imageInfo.Frame = 0;
3 references to Frame
System.Drawing (3)
commonui\System\Drawing\ImageAnimator.cs (2)
351if (imageInfo.FrameTimer >= imageInfo.FrameDelay(imageInfo.Frame)) { 354if (imageInfo.Frame + 1 < imageInfo.FrameCount) {
commonui\System\Drawing\ImageInfo.cs (1)
158image.SelectActiveFrame(FrameDimension.Time, Frame);