2 writes to Frame
System.Drawing (2)
commonui\System\Drawing\ImageAnimator.cs (2)
355
imageInfo.
Frame
++;
358
imageInfo.
Frame
= 0;
3 references to Frame
System.Drawing (3)
commonui\System\Drawing\ImageAnimator.cs (2)
351
if (imageInfo.FrameTimer >= imageInfo.FrameDelay(imageInfo.
Frame
)) {
354
if (imageInfo.
Frame
+ 1 < imageInfo.FrameCount) {
commonui\System\Drawing\ImageInfo.cs (1)
158
image.SelectActiveFrame(FrameDimension.Time,
Frame
);