2 writes to frameDelay
System.Drawing (2)
commonui\System\Drawing\ImageInfo.cs (2)
51frameDelay = new int[FrameCount]; 61frameDelay = new int[FrameCount];
3 references to frameDelay
System.Drawing (3)
commonui\System\Drawing\ImageInfo.cs (3)
53frameDelay[i] = values[i * 4] + 256 * values[i * 4 + 1] + 256 * 256 * values[i * 4 + 2] + 256 * 256 * 256 * values[i * 4 + 3]; 60if (frameDelay == null) { 130return frameDelay[frame];