2 writes to frameDelay
System.Drawing (2)
commonui\System\Drawing\ImageInfo.cs (2)
51
frameDelay
= new int[FrameCount];
61
frameDelay
= new int[FrameCount];
3 references to frameDelay
System.Drawing (3)
commonui\System\Drawing\ImageInfo.cs (3)
53
frameDelay
[i] = values[i * 4] + 256 * values[i * 4 + 1] + 256 * 256 * values[i * 4 + 2] + 256 * 256 * 256 * values[i * 4 + 3];
60
if (
frameDelay
== null) {
130
return
frameDelay
[frame];