1 write to DisposeContext
System.Drawing (1)
commonui\System\Drawing\BufferedGraphicsContext.cs (1)
204tempBuffer.DisposeContext = true;
2 references to DisposeContext
System.Drawing (2)
commonui\System\Drawing\BufferedGraphics.cs (1)
73if (DisposeContext) {
commonui\System\Drawing\BufferedGraphicsContext.cs (1)
208if (tempContext != null && (tempBuffer == null || (tempBuffer != null && !tempBuffer.DisposeContext))) {