8 overrides of IsConstant
System.Data (8)
fx\src\data\System\Data\Filter\AggregateNode.cs (1)
210internal override bool IsConstant() {
fx\src\data\System\Data\Filter\BinaryNode.cs (1)
49internal override bool IsConstant() {
fx\src\data\System\Data\Filter\ConstNode.cs (1)
83internal override bool IsConstant() {
fx\src\data\System\Data\Filter\FunctionNode.cs (1)
156internal override bool IsConstant() {
fx\src\data\System\Data\Filter\LookupNode.cs (1)
102internal override bool IsConstant() {
fx\src\data\System\Data\Filter\NameNode.cs (1)
103internal override bool IsConstant() {
fx\src\data\System\Data\Filter\UnaryNode.cs (1)
140internal override bool IsConstant() {
fx\src\data\System\Data\Filter\ZeroOpNode.cs (1)
53internal override bool IsConstant() {
5 references to IsConstant
System.Data (5)
fx\src\data\System\Data\Filter\BinaryNode.cs (3)
51return(left.IsConstant() && right.IsConstant()); 1245if (right.IsConstant())
fx\src\data\System\Data\Filter\FunctionNode.cs (1)
164constant = constant && this.arguments[i].IsConstant();
fx\src\data\System\Data\Filter\UnaryNode.cs (1)
141return(right.IsConstant());