20 references to UntilDone
System.Data (20)
fx\src\data\System\Data\SqlClient\SqlBulkCopy.cs (2)
1193
_parser.Run(RunBehavior.
UntilDone
, null, null, bulkCopyHandler, _stateObj);
1207
_parser.RunReliably(RunBehavior.
UntilDone
, null, null, bulkCopyHandler, _stateObj);
fx\src\data\System\Data\SqlClient\SqlCommand.cs (7)
1549
bool result = _stateObj.Parser.TryRun(RunBehavior.
UntilDone
, this, null, null, _stateObj, out dataReady);
1658
SqlDataReader reader = RunExecuteReader(0, RunBehavior.
UntilDone
, false, methodName, completion, timeout, out task, out usedCache, asyncWrite, inRetry);
3120
bool result = _stateObj.Parser.TryRun(RunBehavior.
UntilDone
, this, null, null, _stateObj, out dataReady);
4524
bool result = _stateObj.Parser.TryRun(RunBehavior.
UntilDone
, this, null, null, _stateObj, out dataReady);
4618
if ( ( runBehavior & RunBehavior.
UntilDone
) != 0 ) {
4695
if (runBehavior == RunBehavior.
UntilDone
) {
4699
bool result = _stateObj.Parser.TryRun(RunBehavior.
UntilDone
, this, ds, null, _stateObj, out dataReady);
fx\src\data\System\Data\SqlClient\SqlDataReader.cs (1)
3691
parser.Run(RunBehavior.
UntilDone
, _command, this, null, stateObj);
fx\src\data\System\Data\SqlClient\SqlInternalConnectionTds.cs (4)
673
_parser.Run(RunBehavior.
UntilDone
, null, null, null, _parser._physicalStateObj);
890
_parser.Run(RunBehavior.
UntilDone
, null, null, null, _parser._physicalStateObj);
1034
_parser.Run(RunBehavior.
UntilDone
, null, null, null, _parser._physicalStateObj);
1201
_parser.Run(RunBehavior.
UntilDone
, null, null, null, _parser._physicalStateObj);
fx\src\data\System\Data\SqlClient\sqlinternaltransaction.cs (1)
344
transactionLevelCommand.RunExecuteReader(0, RunBehavior.
UntilDone
, false /* returnDataStream */, ADP.GetServerTransactionLevel);
fx\src\data\System\Data\SqlClient\TdsParser.cs (5)
1940
runBehavior = RunBehavior.
UntilDone
;
1950
runBehavior = RunBehavior.
UntilDone
;
2766
run = RunBehavior.
UntilDone
;
2779
run = RunBehavior.
UntilDone
;
7860
Run(RunBehavior.
UntilDone
, null, null, null, stateObj);