4 writes to _state
System.Data (4)
fx\src\data\System\Data\ProviderBase\DbConnectionPoolGroup.cs (4)
66_state = PoolGroupStateActive; // VSWhidbey 112102 238_state = PoolGroupStateActive; 291_state = PoolGroupStateIdle; 295_state = PoolGroupStateDisabled;
8 references to _state
System.Data (8)
fx\src\data\System\Data\ProviderBase\DbConnectionPoolGroup.cs (8)
95return (PoolGroupStateDisabled == _state); 207Debug.Assert(PoolGroupStateDisabled == _state, "state should be disabled"); 216Debug.Assert(PoolGroupStateActive == _state, "state should be active since a pool exists and lock holds"); 237if (PoolGroupStateIdle == _state) { 241return (PoolGroupStateActive == _state); 290if (PoolGroupStateActive == _state) { 294else if (PoolGroupStateIdle == _state) { 299return (PoolGroupStateDisabled == _state);