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//------------------------------------------------------------------------------
// <copyright file="CopyNamespacesAction.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// <owner current="true" primary="true">Microsoft</owner>
//------------------------------------------------------------------------------
namespace System.Xml.Xsl.XsltOld {
using Res = System.Xml.Utils.Res;
using System;
using System.Diagnostics;
using System.Xml;
using System.Xml.XPath;
internal sealed class CopyNamespacesAction : Action {
private const int BeginEvent = 2;
private const int TextEvent = 3;
private const int EndEvent = 4;
private const int Advance = 5;
private static CopyNamespacesAction s_Action = new CopyNamespacesAction();
internal static CopyNamespacesAction GetAction() {
Debug.Assert(s_Action != null);
return s_Action;
}
internal override void Execute(Processor processor, ActionFrame frame) {
Debug.Assert(processor != null && frame != null);
while (processor.CanContinue) {
switch (frame.State) {
case Initialized:
if (frame.Node.MoveToFirstNamespace(XPathNamespaceScope.ExcludeXml) == false) {
frame.Finished();
break;
}
frame.State = BeginEvent;
goto case BeginEvent;
case BeginEvent:
Debug.Assert(frame.State == BeginEvent);
Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);
if (processor.BeginEvent(XPathNodeType.Namespace, null, frame.Node.LocalName, frame.Node.Value, false) == false) {
// This one wasn't output
break;
}
frame.State = EndEvent;
continue;
case EndEvent:
Debug.Assert(frame.State == EndEvent);
Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);
if (processor.EndEvent(XPathNodeType.Namespace) == false) {
// This one wasn't output
break;
}
frame.State = Advance;
continue;
case Advance:
Debug.Assert(frame.State == Advance);
Debug.Assert(frame.Node.NodeType == XPathNodeType.Namespace);
if (frame.Node.MoveToNextNamespace(XPathNamespaceScope.ExcludeXml)) {
frame.State = BeginEvent;
continue;
}
else {
frame.Node.MoveToParent();
frame.Finished();
break;
}
}
break;
}// while
}
}
}
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