9 writes to state
System.Data.Linq (9)
ChangeTracker.cs (9)
256this.state = State.PossiblyModified; 338this.state = State.New; 343this.state = State.PossiblyModified; 350this.state = State.Modified; 359this.state = State.PossiblyModified; 367this.state = State.Deleted; 373this.state = State.Dead; 379this.state = State.Removed; 386this.state = State.PossiblyModified;
19 references to state
System.Data.Linq (19)
ChangeTracker.cs (19)
232switch (this.state) { 237return this.state.ToString(); 282get { return this.state == State.New; } 286get { return this.state == State.Deleted; } 290get { return this.state == State.Removed; } 294get { return this.state == State.Dead; } 298get { return this.state == State.Modified || (this.state == State.PossiblyModified && this.current != this.original && this.HasChangedValues()); } 302get { return this.state == State.PossiblyModified && (this.current == this.original || !this.HasChangedValues()); } 306get { return this.state == State.Modified || this.state == State.PossiblyModified; } 312if (this.state == State.Modified || this.state == State.PossiblyModified) { 326return this.state == State.New || 327this.state == State.Deleted || 328this.state == State.Modified || 329(this.state == State.PossiblyModified && this.current != this.original) || 711(this.state == State.Modified || 712(this.state == State.PossiblyModified && this.HasChangedValue(member)));