31 references to State
System.Data.Linq (31)
ChangeTracker.cs (31)
213private State state; 233case State.New: 234case State.Deleted: 235case State.Dead: 236case State.Removed: 256this.state = State.PossiblyModified; 282get { return this.state == State.New; } 286get { return this.state == State.Deleted; } 290get { return this.state == State.Removed; } 294get { return this.state == State.Dead; } 298get { return this.state == State.Modified || (this.state == State.PossiblyModified && this.current != this.original && this.HasChangedValues()); } 302get { return this.state == State.PossiblyModified && (this.current == this.original || !this.HasChangedValues()); } 306get { return this.state == State.Modified || this.state == State.PossiblyModified; } 312if (this.state == State.Modified || this.state == State.PossiblyModified) { 326return this.state == State.New || 327this.state == State.Deleted || 328this.state == State.Modified || 329(this.state == State.PossiblyModified && this.current != this.original) || 338this.state = State.New; 343this.state = State.PossiblyModified; 350this.state = State.Modified; 359this.state = State.PossiblyModified; 367this.state = State.Deleted; 373this.state = State.Dead; 379this.state = State.Removed; 386this.state = State.PossiblyModified; 711(this.state == State.Modified || 712(this.state == State.PossiblyModified && this.HasChangedValue(member)));