|
//------------------------------------------------------------------------------
// <copyright file="RefreshMode.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//
// @owner markash
// @backupOwner dsimmons
//------------------------------------------------------------------------------
namespace System.Data.Objects
{
/// <summary>
///
/// </summary>
///
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1008:EnumsShouldHaveZeroValue")]
public enum RefreshMode
{
/// <summary>
/// For unmodified client objects, same behavior as StoreWins. For modified client
/// objects, Refresh original values with store value, keeping all values on client
/// object. The next time an update happens, all the client change units will be
/// considered modified and require updating.
/// </summary>
///
ClientWins = MergeOption.PreserveChanges,
/// <summary>
/// Discard all changes on the client and refresh values with store values.
/// Client original values is updated to match the store.
/// </summary>
///
StoreWins = MergeOption.OverwriteChanges,
}
}
|