//---------------------------------------------------------------------
// <copyright file="IEntityStateEntry.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//
// @owner dsimmons
// @backupOwner amirhmy
//---------------------------------------------------------------------
using System;
using System.Data;
using System.Data.Common;
using System.Data.Objects;
using System.Data.Objects.DataClasses;
using System.Data.Metadata.Edm;
using System.Collections.Generic;
using System.Collections;
namespace System.Data
{
/// <summary>
/// This is the interface to a particular entry in an IEntityStateManager. It provides
/// information about the state of the entity in question and the ability to modify that state
/// as appropriate for an entity adapter to function in performing updates to a backing store.
/// </summary>
internal interface IEntityStateEntry
{
IEntityStateManager StateManager { get; }
EntityKey EntityKey { get; }
EntitySetBase EntitySet { get; }
bool IsRelationship { get; }
bool IsKeyEntry { get; }
EntityState State { get; }
DbDataRecord OriginalValues { get; }
CurrentValueRecord CurrentValues { get; }
BitArray ModifiedProperties { get; }
void AcceptChanges();
void Delete();
void SetModified();
void SetModifiedProperty(string propertyName);
IEnumerable<string> GetModifiedProperties();
}
}
|