2 writes to _isActive
System.Data.Entity (2)
System\Data\Common\Internal\Materialization\Shaper.cs (2)
1064
_isActive
= true;
1160
_isActive
= false;
2 references to _isActive
System.Data.Entity (2)
System\Data\Common\Internal\Materialization\Shaper.cs (2)
1158
if (
_isActive
)
1282
if (!_shaper.
_isActive
)