1 write to m_projectedSlotMap
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\MemberMaps.cs (1)
34
m_projectedSlotMap
= projectedSlotMap;
2 references to m_projectedSlotMap
System.Data.Entity (2)
System\Data\Mapping\ViewGeneration\Structures\MemberMaps.cs (2)
40
Debug.Assert(
m_projectedSlotMap
!= null);
50
get { return
m_projectedSlotMap
; }