1 write to m_projectedSlotMap
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\MemberMaps.cs (1)
34m_projectedSlotMap = projectedSlotMap;
2 references to m_projectedSlotMap
System.Data.Entity (2)
System\Data\Mapping\ViewGeneration\Structures\MemberMaps.cs (2)
40Debug.Assert(m_projectedSlotMap != null); 50get { return m_projectedSlotMap; }