1 write to _stateSlotNumber
System.Data.Entity (1)
System\Data\Common\Internal\Materialization\RecordStateScratchpad.cs (1)
28set { _stateSlotNumber = value; }
1 reference to _stateSlotNumber
System.Data.Entity (1)
System\Data\Common\Internal\Materialization\RecordStateScratchpad.cs (1)
27get { return _stateSlotNumber; }