1 write to ChangingState
System.Data.Entity (1)
System\Data\Objects\EntityEntry.cs (1)
1628_cache.ChangingState = changingState;
2 references to ChangingState
System.Data.Entity (2)
System\Data\Objects\EntityEntry.cs (2)
1091if (this.State != _cache.ChangingState) 1093throw EntityUtil.ChangedInDifferentStateFromChanging(this.State, _cache.ChangingState);