1 write to ChangingState
System.Data.Entity (1)
System\Data\Objects\EntityEntry.cs (1)
1628
_cache.
ChangingState
= changingState;
2 references to ChangingState
System.Data.Entity (2)
System\Data\Objects\EntityEntry.cs (2)
1091
if (this.State != _cache.
ChangingState
)
1093
throw EntityUtil.ChangedInDifferentStateFromChanging(this.State, _cache.
ChangingState
);