1 write to m_projectedSlotMap
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\BoolExpressionVisitors.cs (1)
192m_projectedSlotMap = projectedSlotMap;
1 reference to m_projectedSlotMap
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\BoolExpressionVisitors.cs (1)
212literal.GetRequiredSlots(m_projectedSlotMap, m_requiredSlots);