1 write to m_projectedSlotMap
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\BoolExpressionVisitors.cs (1)
192
m_projectedSlotMap
= projectedSlotMap;
1 reference to m_projectedSlotMap
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\BoolExpressionVisitors.cs (1)
212
literal.GetRequiredSlots(
m_projectedSlotMap
, m_requiredSlots);