1 write to _members
System.Data.Entity (1)
System\Data\Objects\ObjectStateManagerMetadata.cs (1)
165_members = new StateManagerMemberMetadata[members.Count];
6 references to _members
System.Data.Entity (6)
System\Data\Objects\ObjectStateManagerMetadata.cs (6)
175for (int i = 0; i < _members.Length; ++i) 191_members[i] = new StateManagerMemberMetadata(memberMap, member, ((null != keyMembers) && keyMembers.Contains(member))); 211return _members.Length; 222if (unchecked((uint)ordinal < (uint)_members.Length)) 224return _members[ordinal]; 231get { return _members; }