1 write to State
System.Data.Entity (1)
System\Data\Common\Internal\Materialization\Shaper.cs (1)
35
this.
State
= new object[stateCount];
7 references to State
System.Data.Entity (7)
System\Data\Common\Internal\Materialization\Coordinator.cs (1)
104
shaper.
State
[this.CoordinatorFactory.StateSlot] = this;
System\Data\Common\Internal\Materialization\CoordinatorFactory.cs (1)
300
result = (RecordState)shaper.
State
[this.RecordStateFactories[0].StateSlotNumber];
System\Data\Common\Internal\Materialization\Shaper.cs (5)
539
RecordState recordState = (RecordState)this.
State
[recordStateSlotNumber];
549
RecordState recordState = (RecordState)this.
State
[recordStateSlotNumber];
561
this.
State
[ordinal] = value;
573
this.
State
[ordinal] = value;
1117
State
[recordStateFactory.StateSlotNumber] = recordStateFactory.Create(coordinatorFactory);