1 write to m_requiredSlots
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\BoolExpressionVisitors.cs (1)
193
m_requiredSlots
= requiredSlots;
1 reference to m_requiredSlots
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\BoolExpressionVisitors.cs (1)
212
literal.GetRequiredSlots(m_projectedSlotMap,
m_requiredSlots
);