1 write to m_index
System.Data.Entity (1)
System\Data\Mapping\ViewGeneration\Structures\CellIdBoolean.cs (1)
31m_index = index;
4 references to m_index
System.Data.Entity (4)
System\Data\Mapping\ViewGeneration\Structures\CellIdBoolean.cs (4)
86int slotNum = projectedSlotMap.BoolIndexToSlot(m_index, numBoolSlots); 97return m_index == rightBoolean.m_index; 102return m_index.GetHashCode();