7 writes to next
System.Core (7)
System\Collections\Generic\HashSet.cs (7)
300m_slots[last].next = m_slots[i].next; 304m_slots[i].next = m_freeList; 942newSlots[newIndex].next = newBuckets[bucket] - 1; 1031newSlots[i].next = newBuckets[bucket] - 1; 1079m_slots[index].next = m_buckets[bucket] - 1; 1109m_slots[index].next = m_buckets[bucket] - 1; 1352m_slots[index].next = m_buckets[bucket] - 1;
9 references to next
System.Core (9)
System\Collections\Generic\HashSet.cs (9)
263for (int i = m_buckets[hashCode % m_buckets.Length] - 1; i >= 0; i = m_slots[i].next) { 292for (int i = m_buckets[bucket] - 1; i >= 0; last = i, i = m_slots[i].next) { 296m_buckets[bucket] = m_slots[i].next + 1; 300m_slots[last].next = m_slots[i].next; 1054for (int i = m_buckets[hashCode % m_buckets.Length] - 1; i >= 0; i = m_slots[i].next) { 1066m_freeList = m_slots[index].next; 1221for (int i = m_buckets[hashCode % m_buckets.Length] - 1; i >= 0; i = m_slots[i].next) { 1330for (int i = m_buckets[hashCode % m_buckets.Length] - 1; i >= 0; i = m_slots[i].next) { 1339m_freeList = m_slots[index].next;