File: System\Configuration\SafeBitVector32.cs
Project: ndp\fx\src\Configuration\System.Configuration.csproj (System.Configuration)
//------------------------------------------------------------------------------
// <copyright file="SimpleBitVector32.cs" company="Microsoft">
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// </copyright>                                                                
//------------------------------------------------------------------------------
 
using System;
using System.Threading;
 
namespace System.Configuration {
    //
    // This is a multithreadsafe version of System.Collections.Specialized.BitVector32.
    //
    [Serializable]
    internal struct SafeBitVector32 {
        private volatile int _data;
    
        internal SafeBitVector32(int data) {
            this._data = data;
        }
 
#if UNUSED_CODE
        internal bool IsAnySet(int bitMask) {
            int data = _data;
            return (data & bitMask) != 0;
        }
#endif
 
        internal bool this[int bit] {
            get {
                int data = _data;
                return (data & bit) == bit;
            }
            set {
                for (;;) {
                    int oldData = _data;
                    int newData;
                    if (value) {
                        newData = oldData | bit;
                    }
                    else {
                        newData = oldData & ~bit;
                    }
 
#pragma warning disable 0420
                    int result = Interlocked.CompareExchange(ref _data, newData, oldData);
#pragma warning restore 0420
 
                    if (result == oldData) {
                        break;
                    }
                }
            }
        }
    }
}