1 write to states
System.Activities (1)
System\Activities\Debugger\DebugManager.cs (1)
61this.states = new Dictionary<object, State>();
9 references to states
System.Activities (9)
System\Activities\Debugger\DebugManager.cs (9)
158if (this.states.TryGetValue(activity1, out state)) 160if (this.states.ContainsKey(activity2)) 167this.states.Add(activity2, state); 306if (this.states.ContainsKey(activity)) 313this.states.Add(activity, activityState); 324if (this.states.ContainsKey(activity)) 333return this.states.ContainsKey(activity); 348if (this.states.TryGetValue(activity, out activityState)) 388if (this.states.TryGetValue(activity, out activityState))