1 write to isDisposed
System.Activities (1)
System\Activities\Runtime\LocationEnvironment.cs (1)
244
this.
isDisposed
= true;
2 references to isDisposed
System.Activities (2)
System\Activities\Runtime\LocationEnvironment.cs (2)
242
Fx.Assert(!this.
isDisposed
, "We should not already be disposed.");
516
if (
isDisposed
)