1 write to isDisposed
System.Activities (1)
System\Activities\Runtime\LocationEnvironment.cs (1)
244this.isDisposed = true;
2 references to isDisposed
System.Activities (2)
System\Activities\Runtime\LocationEnvironment.cs (2)
242Fx.Assert(!this.isDisposed, "We should not already be disposed."); 516if (isDisposed)